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Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
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@ -2204,7 +2204,7 @@ CPed::ProcessControl(void)
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Say(SOUND_PED_DAMAGE);
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}
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CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
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CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->m_modelIndex);
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CVector colMinVec = collidingCol->boundingBox.min;
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CVector colMaxVec = collidingCol->boundingBox.max;
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@ -2896,8 +2896,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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CColPoint intersectionPoint;
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CColLine ourLine;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
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if (!bUsesCollision && !bJustCheckCollision)
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return 0;
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@ -3414,7 +3414,7 @@ void
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CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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{
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float distLimitForTimer = 8.0f;
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CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
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CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
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CVector objColMin = objCol->boundingBox.min;
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CVector objColMax = objCol->boundingBox.max;
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CVector objColCenter = (objColMin + objColMax) / 2.0f;
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@ -4963,7 +4963,7 @@ CPed::PreRender(void)
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if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
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if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
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bool doSplashUp = true;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CVector speed = FindPlayerSpeed();
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if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
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@ -9183,7 +9183,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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CVector forward(0.09f * ped->GetForward() + ped->GetPosition());
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forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f;
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forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres[2].center.z + 0.35f;
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CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
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if (!obstacle) {
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