Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls

This commit is contained in:
Sergeanur
2021-08-11 08:35:01 +03:00
parent 0544beb00d
commit d7a28c4d2b
9 changed files with 21 additions and 21 deletions

View File

@ -2204,7 +2204,7 @@ CPed::ProcessControl(void)
Say(SOUND_PED_DAMAGE);
}
CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->m_modelIndex);
CVector colMinVec = collidingCol->boundingBox.min;
CVector colMaxVec = collidingCol->boundingBox.max;
@ -2896,8 +2896,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
CColPoint intersectionPoint;
CColLine ourLine;
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
if (!bUsesCollision && !bJustCheckCollision)
return 0;
@ -3414,7 +3414,7 @@ void
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
{
float distLimitForTimer = 8.0f;
CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
CVector objColMin = objCol->boundingBox.min;
CVector objColMax = objCol->boundingBox.max;
CVector objColCenter = (objColMin + objColMax) / 2.0f;
@ -4963,7 +4963,7 @@ CPed::PreRender(void)
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
bool doSplashUp = true;
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
CVector speed = FindPlayerSpeed();
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
@ -9183,7 +9183,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
CVector forward(0.09f * ped->GetForward() + ped->GetPosition());
forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f;
forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres[2].center.z + 0.35f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
if (!obstacle) {