Merge branch 'miami' into lcs

# Conflicts:
#	README.md
#	premake5.lua
This commit is contained in:
Sergeanur
2021-07-09 00:05:26 +03:00
12 changed files with 67 additions and 47 deletions

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@ -1,3 +1,4 @@
#define WITHWINDOWS
#include "common.h"
#ifdef AUDIO_MSS

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@ -114,7 +114,7 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
}
void
cSampleManager::SetMusicMasterVolume(uint8 nVolume)
cSampleManager::SetMP3BoostVolume(uint8 nVolume)
{
}
@ -231,35 +231,35 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{
ASSERT( nChannel != CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
{
ASSERT( nChannel != CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
{
ASSERT( nChannel != CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{
ASSERT( nChannel == CHANNEL2D );
ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
ASSERT(nChannel == CHANNEL2D);
ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}

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@ -2573,20 +2573,16 @@ void CTheScripts::Shutdown()
int scriptToLoad = 0;
const char *scriptfile = "main.scm";
#ifdef _WIN32
#include <Windows.h>
#endif
int open_script()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
if (GetAsyncKeyState('R') & 0x8000)
if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
if (GetAsyncKeyState('D') & 0x8000)
if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
#endif
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
case 1: scriptfile = "freeroam_lcs.scm"; break;

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@ -13,6 +13,7 @@
#include <fcntl.h>
#include <sys/resource.h>
#include <stdarg.h>
#include <limits.h>
#ifdef __linux__
#include <sys/syscall.h>

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@ -4575,19 +4575,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
#ifdef RW_GL3
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
if (CPad::GetPad(0)->GetChar('R')) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
#elif defined _WIN32
if (GetAsyncKeyState('R') & 0x8000) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
#endif
}
#endif

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@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
sprintf(s, "screen_0%11lld.png", time(nil));
sprintf(s, "screen_%011lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif

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@ -1,4 +1,5 @@
#include <time.h>
#include <limits.h>
// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
// Functions that's different on glfw and win but have same signature, should be located on platform.h.