CPlayerPed continues (#294)

This commit is contained in:
erorcun
2020-01-23 23:21:50 +03:00
committed by GitHub
parent b06ad84768
commit d75b9b8257
11 changed files with 503 additions and 88 deletions

View File

@ -6,7 +6,20 @@ WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
void CWeaponEffects::ClearCrosshair()
void
CWeaponEffects::ClearCrossHair()
{
gCrossHair.m_bCrosshair = false;
}
void
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
{
gCrossHair.m_bCrosshair = true;
gCrossHair.m_vecPos = pos;
gCrossHair.m_red = red;
gCrossHair.m_green = green;
gCrossHair.m_blue = blue;
gCrossHair.m_alpha = alpha;
gCrossHair.m_size = size;
}

View File

@ -6,16 +6,17 @@ public:
bool m_bCrosshair;
int8 gap_1[3];
CVector m_vecPos;
int8 field_16;
int8 field_17;
int8 field_18;
int8 field_19;
float field_20;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
uint8 m_alpha;
float m_size;
int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
public:
static void Render(void);
static void ClearCrosshair();
static void ClearCrossHair();
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
};