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CPlayerPed continues (#294)
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@ -6,7 +6,20 @@ WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
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CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
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void CWeaponEffects::ClearCrosshair()
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void
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CWeaponEffects::ClearCrossHair()
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{
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gCrossHair.m_bCrosshair = false;
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}
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void
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CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
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{
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gCrossHair.m_bCrosshair = true;
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gCrossHair.m_vecPos = pos;
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gCrossHair.m_red = red;
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gCrossHair.m_green = green;
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gCrossHair.m_blue = blue;
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gCrossHair.m_alpha = alpha;
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gCrossHair.m_size = size;
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}
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@ -6,16 +6,17 @@ public:
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bool m_bCrosshair;
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int8 gap_1[3];
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CVector m_vecPos;
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int8 field_16;
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int8 field_17;
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int8 field_18;
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int8 field_19;
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float field_20;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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uint8 m_alpha;
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float m_size;
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int32 field_24;
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RwTexture *m_pTexture;
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RwRaster *m_pRaster;
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public:
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static void Render(void);
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static void ClearCrosshair();
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static void ClearCrossHair();
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static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
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};
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