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CPlayerPed continues (#294)
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@ -20,11 +20,11 @@ public:
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int32 m_nSpeedTimer;
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int32 m_nShotDelay;
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float field_1376; // m_fAttackButtonCounter?
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int8 field_1380; // bHaveTargetSelected?
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bool m_bHaveTargetSelected; // may have better name
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int8 field_1381;
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int8 field_1382;
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int8 field_1383;
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CEntity *m_pEvadingFrom;
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CEntity *m_pEvadingFrom; // is this CPhysical?
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int32 m_nTargettableObjects[4];
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bool m_bAdrenalineActive;
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bool m_bHasLockOnTarget;
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@ -68,6 +68,13 @@ public:
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void PlayerControlFighter(CPad*);
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void ProcessWeaponSwitch(CPad*);
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void MakeObjectTargettable(int32);
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void PlayerControl1stPersonRunAround(CPad *padUsed);
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void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
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void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
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bool FindNextWeaponLockOnTarget(CEntity*, bool);
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bool FindWeaponLockOnTarget(void);
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void ProcessAnimGroups(void);
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void ProcessPlayerWeapon(CPad*);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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