cAudioManager::Initialise

This commit is contained in:
Filip Gawin
2019-07-05 21:15:32 +02:00
parent 9062f958a4
commit d6944ec570
6 changed files with 167 additions and 6 deletions

View File

@ -218,6 +218,15 @@ public:
char field_19195;
int m_nTimeOfRecentCrime;
void Initialise();
void PostInitialiseGameSpecificSetup();
void InitialisePoliceRadioZones(); // @todo
void ResetAudioLogicTimers(int32 timer); // @todo
void Terminate();
// done
char GetMissionScriptPoliceAudioPlayingStatus();
bool GetMissionAudioLoadingStatus();
@ -282,8 +291,6 @@ public:
void InitialisePoliceRadio();
// done
int32 RandomDisplacement(uint32 seed);
void ReleaseDigitalHandle();
@ -292,7 +299,7 @@ public:
bool IsAudioInitialised() const;
int32 CreateEntity(int32 type, CPhysical *memory);
int32 CreateEntity(int32 type, CPhysical *entity);
void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);