Revert "Part one"

This reverts commit 63951d9b95.
This commit is contained in:
Filip Gawin
2020-04-18 12:29:28 +02:00
parent 6eaf0e4b41
commit d6314f9564
19 changed files with 230 additions and 172 deletions

View File

@ -1,10 +1,9 @@
#pragma once
#include "ModelIndices.h"
#include "WeaponType.h"
class CVehicle;
class CPed;
enum eWeaponType;
enum
{

View File

@ -1466,11 +1466,8 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
targetNode = FindNodeClosestToCoors(target, type, distLimit);
else
targetNode = forcedTargetNode;
if(targetNode < 0) {
*pNumNodes = 0;
if(pDist) *pDist = 100000.0f;
return;
}
if(targetNode < 0)
goto fail;
// Find start
int numPathsToTry;
@ -1489,28 +1486,19 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
numPathsToTry = 1;
startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
}
if(numPathsToTry == 0) {
*pNumNodes = 0;
if(pDist) *pDist = 100000.0f;
return;
}
if(numPathsToTry == 0)
goto fail;
if(startNodeId < 0){
// why only check node 0?
if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
m_pathNodes[targetNode].group) {
*pNumNodes = 0;
if(pDist) *pDist = 100000.0f;
return;
}
if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group)
goto fail;
}else{
if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) {
*pNumNodes = 0;
if(pDist) *pDist = 100000.0f;
return;
}
if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group)
goto fail;
}
for(i = 0; i < 512; i++)
m_searchNodes[i].next = nil;
AddNodeToList(&m_pathNodes[targetNode], 0);
@ -1588,6 +1576,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
for(i = 0; i < numNodesToBeCleared; i++)
apNodesToBeCleared[i]->distance = MAX_DIST;
return;
fail:
*pNumNodes = 0;
if(pDist)
*pDist = 100000.0f;
}
static CPathNode *pNodeList[32];

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@ -8,7 +8,7 @@
#include "Clock.h"
#include "Weather.h"
#include "Timecycle.h"
#include "PointLights.h"
#include "Pointlights.h"
#include "Shadows.h"
#include "Coronas.h"
#include "SpecialFX.h"