GTA_VERSION define and some config.h cleanup

This commit is contained in:
aap
2020-11-29 12:26:34 +01:00
parent 566282057a
commit d5bc382cb5
25 changed files with 96 additions and 86 deletions

View File

@ -78,12 +78,12 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
light.corona = nil;
#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
light.shadow = nil;
#endif
}

View File

@ -44,23 +44,23 @@ void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[0] = nil;
#endif
RwTextureDestroy(gpCloudTex[1]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[1] = nil;
#endif
RwTextureDestroy(gpCloudTex[2]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[2] = nil;
#endif
RwTextureDestroy(gpCloudTex[3]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[3] = nil;
#endif
RwTextureDestroy(gpCloudTex[4]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[4] = nil;
#endif
}

View File

@ -590,7 +590,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
RwTextureDestroy(gpSmokeTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSmokeTex[i] = nil;
#endif
}
@ -598,7 +598,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
RwTextureDestroy(gpSmoke2Tex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSmoke2Tex[i] = nil;
#endif
}
@ -606,7 +606,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
RwTextureDestroy(gpRubberTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubberTex[i] = nil;
#endif
}
@ -614,7 +614,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
RwTextureDestroy(gpRainSplashTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainSplashTex[i] = nil;
#endif
}
@ -622,7 +622,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
RwTextureDestroy(gpWatersprayTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpWatersprayTex[i] = nil;
#endif
}
@ -630,7 +630,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
RwTextureDestroy(gpExplosionMediumTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpExplosionMediumTex[i] = nil;
#endif
}
@ -638,7 +638,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
RwTextureDestroy(gpGunFlashTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpGunFlashTex[i] = nil;
#endif
}
@ -646,7 +646,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
RwTextureDestroy(gpRainDropTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainDropTex[i] = nil;
#endif
}
@ -654,7 +654,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
RwTextureDestroy(gpRainSplashupTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainSplashupTex[i] = nil;
#endif
}
@ -662,7 +662,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
RwTextureDestroy(gpBirdfrontTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBirdfrontTex[i] = nil;
#endif
}
@ -670,7 +670,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
RwTextureDestroy(gpCarDebrisTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCarDebrisTex[i] = nil;
#endif
}
@ -678,78 +678,78 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
RwTextureDestroy(gpCarSplashTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCarSplashTex[i] = nil;
#endif
}
RwTextureDestroy(gpFlame1Tex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpFlame1Tex = nil;
#endif
RwTextureDestroy(gpFlame5Tex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpFlame5Tex = nil;
#endif
RwTextureDestroy(gpRainDropSmallTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainDropSmallTex = nil;
#endif
RwTextureDestroy(gpBloodTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBloodTex = nil;
#endif
RwTextureDestroy(gpLeafTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpLeafTex = nil;
#endif
RwTextureDestroy(gpCloudTex1);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex1 = nil;
#endif
RwTextureDestroy(gpCloudTex4);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex4 = nil;
#endif
RwTextureDestroy(gpBloodSmallTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBloodSmallTex = nil;
#endif
RwTextureDestroy(gpGungeTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpGungeTex = nil;
#endif
RwTextureDestroy(gpCollisionSmokeTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCollisionSmokeTex = nil;
#endif
RwTextureDestroy(gpBulletHitTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBulletHitTex = nil;
#endif
RwTextureDestroy(gpGunShellTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpGunShellTex = nil;
#endif
RwTextureDestroy(gpWakeOldTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpWakeOldTex = nil;
#endif
RwTextureDestroy(gpPointlightTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpPointlightTex = nil;
#endif

View File

@ -414,19 +414,19 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[0] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[1]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[1] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[2]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[2] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[3]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[3] = nil;
#endif
}

View File

@ -54,15 +54,15 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSkidTex = nil;
#endif
RwTextureDestroy(gpSkidBloodTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSkidBloodTex = nil;
#endif
RwTextureDestroy(gpSkidMudTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSkidMudTex = nil;
#endif
}