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GTA_VERSION define and some config.h cleanup
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@@ -2570,7 +2570,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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ResetStatics = false;
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}
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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@@ -2605,7 +2605,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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HeadPos.x = 0.0f;
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HeadPos.y = 0.0f;
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HeadPos.z = 0.0f;
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