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GTA_VERSION define and some config.h cleanup
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@ -65,7 +65,7 @@ uint32 _CurMP3Index;
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int32 _CurMP3Pos;
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bool _bIsMp3Active;
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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bool _bUseHDDAudio;
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char _aHDDPath[MAX_PATH];
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#endif
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@ -1043,7 +1043,7 @@ cSampleManager::Initialise(void)
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if ( !m_bInitialised )
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{
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#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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FrontEndMenuManager.WaitForUserCD();
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if ( FrontEndMenuManager.m_bQuitGameNoCD )
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{
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@ -1060,7 +1060,7 @@ cSampleManager::Initialise(void)
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}
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}
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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// hddaudio
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/**
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Option for user to play audio files directly from hard disk.
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@ -1297,17 +1297,17 @@ cSampleManager::Terminate(void)
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bool
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cSampleManager::CheckForAnAudioFileOnCD(void)
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{
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#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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char filepath[MAX_PATH];
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#if defined(GTA3_1_1_PATCH)
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#if GTA_VERSION >= GTA3_PC_11
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if (_bUseHDDAudio)
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strcpy(filepath, _aHDDPath);
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else
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strcpy(filepath, m_szCDRomRootPath);
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#else
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strcpy(filepath, m_szCDRomRootPath);
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#endif // #if defined(GTA3_1_1_PATCH)
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#endif // #if GTA_VERSION >= GTA3_PC_11
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strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
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@ -1324,13 +1324,13 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
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#else
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return true;
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#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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}
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char
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cSampleManager::GetCDAudioDriveLetter(void)
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{
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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if (_bUseHDDAudio)
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{
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if ( strlen(_aHDDPath) != 0 )
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