mirror of
https://github.com/halpz/re3.git
synced 2025-07-04 14:10:58 +00:00
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode
This commit is contained in:
@ -17,7 +17,6 @@
|
||||
#include "RpAnimBlend.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "TempColModels.h"
|
||||
#include "MusicManager.h"
|
||||
|
||||
const struct {
|
||||
const char *szTrackName;
|
||||
@ -209,7 +208,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
CFileMgr::CloseFile(file);
|
||||
|
||||
if (strcmpi(ms_cutsceneName, "end")) {
|
||||
DMAudio.ChangeMusicMode(2);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
|
||||
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
|
||||
if (trackId != -1) {
|
||||
printf("Start preload audio %s\n", szCutsceneName);
|
||||
@ -368,7 +367,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
|
||||
if (strcmpi(ms_cutsceneName, "end")) {
|
||||
DMAudio.StopCutSceneMusic();
|
||||
if (strcmpi(ms_cutsceneName, "bet"))
|
||||
DMAudio.ChangeMusicMode(1);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
CTimer::Stop();
|
||||
//TheCamera.GetScreenFadeStatus() == 2; // what for??
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "Timer.h"
|
||||
#include "Game.h"
|
||||
#include "DMAudio.h"
|
||||
#include "MusicManager.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Streaming.h"
|
||||
#include "TxdStore.h"
|
||||
@ -535,7 +534,7 @@ void CMenuManager::Draw()
|
||||
if (m_nPrefsAudio3DProviderIndex == -1)
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
|
||||
else {
|
||||
char *provider = MusicManager.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
AsciiToUnicode(provider, gUString);
|
||||
textToPrint[MENUCOLUMN_RIGHT] = gUString;
|
||||
}
|
||||
|
Reference in New Issue
Block a user