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fixed compiler errors
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@ -128,4 +128,4 @@ CShotInfo::Update()
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if (!((CTimer::GetFrameCounter() + slot) & 3))
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CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity);
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}
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}
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}
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@ -817,7 +817,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt;
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if ( threatAttack->IsPed() )
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{
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threatAttack->m_pedIK.GetComponentPosition((RwV3d)target, PED_MID);
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threatAttack->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
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threatAttack->ReactToPointGun(shooter);
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}
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else
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@ -1483,7 +1483,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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{
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CVector pos;
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if (shooterPed->m_pPointGunAt->IsPed()) {
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((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d)pos, PED_MID);
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((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&pos, PED_MID);
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} else {
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pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition();
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}
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@ -59,7 +59,8 @@ static char ms_aWeaponNames[][32] = {
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};
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CWeaponInfo*
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CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) {
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CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
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{
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return &CWeaponInfo::ms_apWeaponInfos[weaponType];
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include "AnimManager.h"
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#include "AnimationId.h"
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#include "WeaponType.h"
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