mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 11:36:25 +00:00
@ -137,7 +137,7 @@ CWeaponInfo::LoadWeaponData(void)
|
||||
|
||||
if (strncmp(anim2ToPlay, "null", 4) != 0) {
|
||||
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay);
|
||||
ms_apWeaponInfos[weaponType].m_Anim2ToPlay = static_cast<AnimationId>(animAssoc->animId);
|
||||
ms_apWeaponInfos[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId;
|
||||
}
|
||||
|
||||
CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ);
|
||||
@ -154,10 +154,10 @@ CWeaponInfo::LoadWeaponData(void)
|
||||
ms_apWeaponInfos[weaponType].m_fSpread = spread;
|
||||
ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset;
|
||||
ms_apWeaponInfos[weaponType].m_AnimToPlay = animId;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart * 0.03f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd * 0.03f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire * 0.03f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire * 0.03f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
|
||||
ms_apWeaponInfos[weaponType].m_bUseGravity = flags;
|
||||
ms_apWeaponInfos[weaponType].m_bSlowsDown = flags >> 1;
|
||||
|
Reference in New Issue
Block a user