Merge remote-tracking branch 'origin/miami' into lcs

# Conflicts:
#	README.md
#	premake5.lua
#	src/render/Particle.cpp
This commit is contained in:
Sergeanur
2021-06-26 14:27:54 +03:00
8 changed files with 16123 additions and 31 deletions

View File

@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
endif()
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
if(${PROJECT}_AUDIO STREQUAL "OAL")
find_package(OpenAL REQUIRED)

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@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
#ifdef FIX_BUGS
if (gGameState > GS_INIT_ONCE)
#endif
CTimer::Stop();
TheText.Unload();
TheText.Load();
#ifdef FIX_BUGS
if (gGameState > GS_INIT_ONCE)
#endif
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;

View File

@ -195,7 +195,8 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
// If you disable this then game will fetch version from peds.col, as R* did while in development.
//#define USE_OUR_VERSIONING // enabled from buildfiles by default
#endif
// Memory allocation and compression

View File

@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
sprintf(s, "screen_%11lld.png", time(nil));
sprintf(s, "screen_0%11lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif