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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # README.md # premake5.lua # src/render/Particle.cpp
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@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
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endif()
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target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
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target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
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if(${PROJECT}_AUDIO STREQUAL "OAL")
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find_package(OpenAL REQUIRED)
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@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
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{
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if (m_bFrontEnd_ReloadObrTxtGxt) {
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m_bFrontEnd_ReloadObrTxtGxt = false;
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#ifdef FIX_BUGS
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if (gGameState > GS_INIT_ONCE)
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#endif
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CTimer::Stop();
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TheText.Unload();
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TheText.Load();
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#ifdef FIX_BUGS
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if (gGameState > GS_INIT_ONCE)
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#endif
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CTimer::Update();
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CGame::frenchGame = false;
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CGame::germanGame = false;
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@ -195,7 +195,8 @@ enum Config {
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#define DRAW_GAME_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
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// If you disable this then game will fetch version from peds.col, as R* did while in development.
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//#define USE_OUR_VERSIONING // enabled from buildfiles by default
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#endif
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// Memory allocation and compression
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@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
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}
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#else
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if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
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sprintf(s, "screen_%11lld.png", time(nil));
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sprintf(s, "screen_0%11lld.png", time(nil));
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RwGrabScreen(Scene.camera, s);
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}
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#endif
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