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script utils
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@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
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RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
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RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
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RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
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RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
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#if 1
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int16 CShadows::ShadowsStoredToBeRendered;
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@ -178,3 +178,4 @@ public:
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extern RwTexture *&gpBloodPoolTex;
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extern RwTexture *&gpShadowExplosionTex;
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extern RwTexture *&gpShadowHeadLightsTex;
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extern RwTexture *&gpGoalTex;
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