Weapon flags changed from bit fields to bit mask (R* vision)

This commit is contained in:
Sergeanur
2020-12-26 14:21:45 +02:00
parent 612470cb3f
commit d459ef8820
7 changed files with 43 additions and 53 deletions

View File

@ -76,7 +76,7 @@ CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos,
gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)];
}
gaShotInfo[slot].m_areaAffected.Normalise();
if (weaponInfo->m_bRandSpeed)
if (weaponInfo->IsFlagSet(WEAPONFLAG_RAND_SPEED))
gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed;
else
gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed;
@ -117,10 +117,10 @@ CShotInfo::Update()
shot.m_inUse = false;
}
if (weaponInfo->m_bSlowsDown)
if (weaponInfo->IsFlagSet(WEAPONFLAG_SLOWS_DOWN))
shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE
if (weaponInfo->m_bExpands)
if (weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS))
shot.m_radius += 0.075f * CTimer::GetTimeStep();
shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected;

View File

@ -39,11 +39,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
ms_apWeaponInfos[i].m_bUseGravity = 1;
ms_apWeaponInfos[i].m_bSlowsDown = 1;
ms_apWeaponInfos[i].m_bRandSpeed = 1;
ms_apWeaponInfos[i].m_bExpands = 1;
ms_apWeaponInfos[i].m_bExplodes = 1;
ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
}
debug("Loading weapon data...\n");
LoadWeaponData();
@ -160,17 +156,7 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
ms_apWeaponInfos[weaponType].m_Flags = flags;
}
}

View File

@ -3,8 +3,22 @@
#include "AnimationId.h"
#include "WeaponType.h"
enum
{
WEAPONFLAG_USE_GRAVITY = 1,
WEAPONFLAG_SLOWS_DOWN = 1 << 1,
WEAPONFLAG_DISSIPATES = 1 << 2,
WEAPONFLAG_RAND_SPEED = 1 << 3,
WEAPONFLAG_EXPANDS = 1 << 4,
WEAPONFLAG_EXPLODES = 1 << 5,
WEAPONFLAG_CANAIM = 1 << 6,
WEAPONFLAG_CANAIM_WITHARM = 1 << 7,
WEAPONFLAG_1ST_PERSON = 1 << 8,
WEAPONFLAG_HEAVY = 1 << 9,
WEAPONFLAG_THROW = 1 << 10,
};
class CWeaponInfo {
// static CWeaponInfo(&ms_apWeaponInfos)[14];
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE];
public:
eWeaponFire m_eWeaponFire;
@ -25,18 +39,7 @@ public:
float m_fAnimFrameFire;
float m_fAnim2FrameFire;
int32 m_nModelId;
// flags
uint8 m_bUseGravity : 1;
uint8 m_bSlowsDown : 1;
uint8 m_bDissipates : 1;
uint8 m_bRandSpeed : 1;
uint8 m_bExpands : 1;
uint8 m_bExplodes : 1;
uint8 m_bCanAim : 1;
uint8 m_bCanAimWithArm : 1;
uint8 m_b1stPerson : 1;
uint8 m_bHeavy : 1;
uint8 m_bThrow : 1;
uint32 m_Flags;
static void Initialise(void);
static void LoadWeaponData(void);
@ -44,6 +47,7 @@ public:
static eWeaponFire FindWeaponFireType(char *name);
static eWeaponType FindWeaponType(char *name);
static void Shutdown(void);
bool IsFlagSet(uint32 flag) const { return (m_Flags & flag) != 0; }
};
VALIDATE_SIZE(CWeaponInfo, 0x54);