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Load VC frontend textures and use some
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@ -131,26 +131,32 @@ enum eFrontendSprites
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enum eMenuSprites
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{
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MENUSPRITE_CONNECTION,
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MENUSPRITE_FINDGAME,
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MENUSPRITE_HOSTGAME,
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MENUSPRITE_MAINMENU,
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MENUSPRITE_PLAYERSET,
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MENUSPRITE_SINGLEPLAYER,
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MENUSPRITE_MULTIPLAYER,
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MENUSPRITE_DMALOGO,
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MENUSPRITE_GTALOGO,
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MENUSPRITE_RSTARLOGO,
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MENUSPRITE_GAMESPY,
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MENUSPRITE_BACKGROUND,
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MENUSPRITE_VCLOGO,
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MENUSPRITE_MOUSE,
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MENUSPRITE_MOUSET,
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MENUSPRITE_MP3LOGO,
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MENUSPRITE_MAPTOP01,
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MENUSPRITE_MAPTOP02,
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MENUSPRITE_MAPTOP03,
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MENUSPRITE_MAPMID01,
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MENUSPRITE_MAPMID02,
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MENUSPRITE_MAPMID03,
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MENUSPRITE_MAPBOT01,
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MENUSPRITE_MAPBOT02,
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MENUSPRITE_MAPBOT03,
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MENUSPRITE_WILDSTYLE,
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MENUSPRITE_FLASH,
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MENUSPRITE_KCHAT,
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MENUSPRITE_FEVER,
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MENUSPRITE_VROCK,
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MENUSPRITE_VCPR,
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MENUSPRITE_ESPANTOSO,
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MENUSPRITE_EMOTION,
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MENUSPRITE_WAVE,
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MENUSPRITE_MP3,
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MENUSPRITE_DOWNOFF,
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MENUSPRITE_DOWNON,
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MENUSPRITE_UPOFF,
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MENUSPRITE_UPON,
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MENUSPRITE_GTA3LOGO,
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MENUSPRITE_UNUSED,
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NUM_MENU_SPRITES
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};
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@ -509,8 +515,9 @@ public:
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char field_455;
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bool m_bStartWaitingForKeyBind;
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bool m_bSpritesLoaded;
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CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
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CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
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//CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
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//CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
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CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
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int32 field_518;
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int32 m_nMenuFadeAlpha;
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bool m_bPressedPgUpOnList;
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