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https://github.com/halpz/re3.git
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CRenderer
This commit is contained in:
@ -12,6 +12,7 @@ RtCharset *debugCharset;
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#endif
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bool gPS2alphaTest = 1;
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bool gBackfaceCulling;
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#ifndef FINAL
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static bool charsetOpen;
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@ -116,6 +117,15 @@ DefinedState(void)
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#endif
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}
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void
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SetCullMode(uint32 mode)
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{
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if(gBackfaceCulling)
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode);
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else
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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}
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RwFrame*
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GetFirstFrameCallback(RwFrame *child, void *data)
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{
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@ -1,6 +1,7 @@
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#pragma once
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extern bool gPS2alphaTest;
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extern bool gBackfaceCulling;
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void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
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void RwFreeAlign(void *mem);
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@ -11,6 +12,7 @@ void DestroyDebugFont();
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void ObrsPrintfString(const char *str, short x, short y);
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void FlushObrsPrintfs();
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void DefinedState(void);
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void SetCullMode(uint32 mode);
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RwFrame *GetFirstChild(RwFrame *frame);
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RwObject *GetFirstObject(RwFrame *frame);
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RpAtomic *GetFirstAtomic(RpClump *clump);
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@ -111,6 +111,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
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ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
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}
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void
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CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
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{
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}
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RpMaterial*
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SetAlphaCB(RpMaterial *material, void *data)
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{
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@ -164,6 +169,11 @@ CVisibilityPlugins::RenderFadingEntities(void)
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}
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}
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void
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CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
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{
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}
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RpAtomic*
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CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
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{
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@ -237,6 +247,7 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
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return atomic;
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}
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//--MIAMI: done
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RpAtomic*
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CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
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{
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@ -247,29 +258,30 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
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mi = GetAtomicModelInfo(atomic);
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lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
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if(mi->m_additive){
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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if(mi->m_additive)
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AtomicDefaultRenderCallBack(atomic);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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}else{
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fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
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if(fadefactor > 1.0f)
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fadefactor = 1.0f;
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alpha = mi->m_alpha * fadefactor;
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if(alpha == 255)
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AtomicDefaultRenderCallBack(atomic);
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else{
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RpGeometry *geo = RpAtomicGetGeometry(lodatm);
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uint32 flags = RpGeometryGetFlags(geo);
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RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
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if(geo != RpAtomicGetGeometry(atomic))
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RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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AtomicDefaultRenderCallBack(atomic);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
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RpGeometrySetFlags(geo, flags);
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}
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fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
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if(fadefactor > 1.0f)
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fadefactor = 1.0f;
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alpha = mi->m_alpha * fadefactor;
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if(alpha == 255)
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AtomicDefaultRenderCallBack(atomic);
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else{
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RpGeometry *geo = RpAtomicGetGeometry(lodatm);
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uint32 flags = RpGeometryGetFlags(geo);
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RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
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if(geo != RpAtomicGetGeometry(atomic))
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RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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AtomicDefaultRenderCallBack(atomic);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
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RpGeometrySetFlags(geo, flags);
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}
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if(mi->m_additive)
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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return atomic;
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}
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@ -42,6 +42,7 @@ public:
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static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
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static void SetRenderWareCamera(RwCamera *camera);
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static void SetupVehicleVariables(RpClump *vehicle);
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static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
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static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
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@ -70,11 +71,11 @@ public:
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static void RenderAlphaAtomics(void);
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static void RenderFadingEntities(void);
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static void RenderFadingUnderwaterEntities(void);
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// All actually unused
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static bool DefaultVisibilityCB(RpClump *clump);
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static bool FrustumSphereCB(RpClump *clump);
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static bool MloVisibilityCB(RpClump *clump);
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static bool VehicleVisibilityCB(RpClump *clump);
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static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
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