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Ped: WeaponInfo: little fixes and renamings
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@ -164,10 +164,9 @@ CWeaponInfo::LoadWeaponData(void)
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line[linelen] = '\0';
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// skip white space
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for (lp = 0; line[lp] <= ' '; lp++);
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for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
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if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
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line[lp] == '#')
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if (line[lp] == '\0' || line[lp] == '#')
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continue;
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spread = 0.0f;
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