mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 15:26:21 +00:00
Merge branch 'master' of https://github.com/gtamodding/re3
This commit is contained in:
49
src/peds/PlayerPed.h
Normal file
49
src/peds/PlayerPed.h
Normal file
@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include "Ped.h"
|
||||
#include "Wanted.h"
|
||||
|
||||
class CPlayerPed : public CPed
|
||||
{
|
||||
public:
|
||||
CWanted *m_pWanted;
|
||||
CCopPed *m_pArrestingCop;
|
||||
float m_fMoveSpeed;
|
||||
float m_fCurrentStamina;
|
||||
float m_fMaxStamina;
|
||||
float m_fStaminaProgress;
|
||||
bool m_bWeaponSlot;
|
||||
bool m_bSpeedTimerFlag;
|
||||
bool m_bShouldEvade;
|
||||
int8 field_1367;
|
||||
int32 m_nSpeedTimer;
|
||||
int32 m_nShotDelay;
|
||||
float field_1376;
|
||||
int8 field_1380; // set if can't attack, why?
|
||||
int8 field_1381;
|
||||
int8 field_1382;
|
||||
int8 field_1383;
|
||||
CEntity *m_pEvadingFrom;
|
||||
int32 m_nTargettableObjects[4];
|
||||
bool m_bAdrenalineActive;
|
||||
bool m_bHasLockOnTarget;
|
||||
int8 field_1406;
|
||||
int8 field_1407;
|
||||
bool m_bAdrenalineTime;
|
||||
bool m_bCanBeDamaged;
|
||||
int8 field_1413;
|
||||
int8 field_1414;
|
||||
int8 field_1415;
|
||||
CVector field_1416[6];
|
||||
int32 field_1488[6];
|
||||
float m_fWalkAngle;
|
||||
float m_fFPSMoveHeading;
|
||||
|
||||
~CPlayerPed();
|
||||
|
||||
void dtor(void) { this->CPlayerPed::~CPlayerPed(); }
|
||||
void ReApplyMoveAnims(void);
|
||||
void ClearWeaponTarget();
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|
Reference in New Issue
Block a user