rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)

This commit is contained in:
withmorten
2021-06-28 13:57:05 +02:00
parent f8297df9c5
commit d17d437de3
41 changed files with 189 additions and 189 deletions

View File

@ -252,7 +252,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
{
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
fired = FireProjectile(shooter, source, power);
}