mirror of
https://github.com/halpz/re3.git
synced 2025-07-26 03:22:43 +00:00
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
This commit is contained in:
@ -2261,7 +2261,7 @@ CAutomobile::PreRender(void)
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// 1.0 if directly behind car, -1.0 if in front
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float behindness = DotProduct(lookVector, GetForward());
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behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
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behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
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// 0.0 if behind car, PI if in front
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// Abs not necessary
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float angle = Abs(Acos(behindness));
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@ -2619,7 +2619,7 @@ CAutomobile::PreRender(void)
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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if(GetModelIndex() == MI_VOODOO)
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groundOffset *= 0.6f;
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mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
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mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
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}
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}
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if(pHandling->Flags & HANDLING_FAT_REARW)
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@ -2660,7 +2660,7 @@ CAutomobile::PreRender(void)
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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if(GetModelIndex() == MI_VOODOO)
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groundOffset *= 0.6f;
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mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
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mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
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}
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}
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if(pHandling->Flags & HANDLING_FAT_REARW)
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@ -2693,7 +2693,7 @@ CAutomobile::PreRender(void)
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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if(GetModelIndex() == MI_VOODOO)
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groundOffset *= 0.6f;
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mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
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mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
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}
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}
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if(pHandling->Flags & HANDLING_FAT_REARW)
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@ -2727,7 +2727,7 @@ CAutomobile::PreRender(void)
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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if(GetModelIndex() == MI_VOODOO)
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groundOffset *= 0.6f;
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mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
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mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
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}
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}
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if(pHandling->Flags & HANDLING_FAT_REARW)
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@ -2861,7 +2861,7 @@ CAutomobile::PreRender(void)
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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if(GetModelIndex() == MI_VOODOO)
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groundOffset *= 0.6f;
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mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
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mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
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}
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}
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if(pHandling->Flags & HANDLING_NARROW_FRONTW)
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@ -2902,7 +2902,7 @@ CAutomobile::PreRender(void)
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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if(GetModelIndex() == MI_VOODOO)
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groundOffset *= 0.6f;
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mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
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mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
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}
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}
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if(pHandling->Flags & HANDLING_NARROW_FRONTW)
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@ -3120,7 +3120,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
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0.2f*CTimer::GetTimeStep();
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nLastControlInput = 0;
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}
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m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
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m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
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// Accelerate/Brake
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float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
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@ -3239,7 +3239,7 @@ CAutomobile::FireTruckControl(void)
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m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
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m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
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}
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m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
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m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
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CVector cannonPos(0.0f, 1.5f, 1.9f);
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@ -3664,7 +3664,7 @@ CAutomobile::HydraulicControl(void)
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float limitDiff = extendedLowerLimit - normalLowerLimit;
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if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
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float f = (maxDelta + limitDiff)/2.0f/limitDiff;
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f = clamp(f, 0.0f, 1.0f);
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f = Clamp(f, 0.0f, 1.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
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if(f < 0.4f || f > 0.6f)
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setPrevRatio = true;
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@ -533,7 +533,7 @@ CBike::ProcessControl(void)
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m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
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if(bIsStanding){
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float f = Pow(0.97f, CTimer::GetTimeStep());
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m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
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m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(Clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
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m_fLeanLRAngle = m_fLeanLRAngle2;
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}
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}else{
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@ -1028,9 +1028,9 @@ CBike::ProcessControl(void)
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lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
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lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
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if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
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lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
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lean = Clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
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else
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lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
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lean = Clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
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float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
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m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
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}else{
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@ -1053,11 +1053,11 @@ CBike::ProcessControl(void)
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if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
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// BUG: this clamp makes no sense and the arguments seem swapped too
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ApplyTurnForce(contactPoints[BIKESUSP_R1],
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m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
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m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
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}else{
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// BUG: this clamp makes no sense and the arguments seem swapped too
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ApplyTurnForce(contactPoints[BIKESUSP_R1],
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m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
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m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
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}
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}else
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m_fBrakeDestabilization = 0.0f;
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@ -1220,7 +1220,7 @@ CBike::ProcessControl(void)
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// Balance bike
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if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
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float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
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onSideness = clamp(onSideness, -1.0f, 1.0f);
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onSideness = Clamp(onSideness, -1.0f, 1.0f);
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CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
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// Keep bike upright
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if(bBalancedByRider){
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@ -1840,7 +1840,7 @@ CBike::ProcessControlInputs(uint8 pad)
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0.2f*CTimer::GetTimeStep();
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nLastControlInput = 0;
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}
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m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
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m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
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// Lean forward/backward
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float updown;
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@ -1850,7 +1850,7 @@ CBike::ProcessControlInputs(uint8 pad)
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#endif
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updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
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m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
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m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
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m_fLeanInput = Clamp(m_fLeanInput, -1.0f, 1.0f);
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// Accelerate/Brake
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float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
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@ -158,9 +158,9 @@ CBoat::ProcessControl(void)
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r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed());
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g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen());
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b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue());
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r = clamp(r, 0, 255);
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g = clamp(g, 0, 255);
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b = clamp(b, 0, 255);
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r = Clamp(r, 0, 255);
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g = Clamp(g, 0, 255);
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b = Clamp(b, 0, 255);
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splashColor.red = r;
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splashColor.green = g;
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splashColor.blue = b;
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@ -169,9 +169,9 @@ CBoat::ProcessControl(void)
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r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed());
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g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen());
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b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue());
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r = clamp(r, 0, 255);
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g = clamp(g, 0, 255);
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b = clamp(b, 0, 255);
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r = Clamp(r, 0, 255);
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g = Clamp(g, 0, 255);
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b = Clamp(b, 0, 255);
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jetColor.red = r;
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jetColor.green = g;
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jetColor.blue = b;
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@ -387,7 +387,7 @@ CBoat::ProcessControl(void)
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if(CPad::GetPad(0)->GetHandBrake())
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steerLoss *= 0.5f;
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steerFactor -= steerLoss;
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steerFactor = clamp(steerFactor, 0.0f, 1.0f);
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steerFactor = Clamp(steerFactor, 0.0f, 1.0f);
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}
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CVector boundMin = GetColModel()->boundingBox.min;
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@ -771,17 +771,17 @@ CBoat::ProcessControlInputs(uint8 pad)
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m_nPadID = 3;
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m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
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m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
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m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f);
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if(m_fBrake < 0.05f){
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m_fBrake = 0.0f;
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m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
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m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
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m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f);
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}else
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m_fAccelerate = -m_fBrake*0.3f;
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m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
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m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
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m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
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float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
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m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
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@ -1064,7 +1064,7 @@ CBoat::PreRender(void)
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rot = CGeneral::LimitRadianAngle(rot);
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if(rot > HALFPI) rot = PI;
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else if(rot < -HALFPI) rot = -PI;
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rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
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rot = Clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
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m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot;
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m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f);
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@ -52,11 +52,11 @@ CDoor::Process(CVehicle *vehicle)
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fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
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break;
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}
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fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
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fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f);
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if(Abs(fSpeedDiff) > 0.002f)
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m_fAngVel += fSpeedDiff;
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m_fAngVel *= 0.945f;
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m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
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m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f);
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m_fAngle += m_fAngVel;
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m_nDoorState = DOORST_SWINGING;
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@ -260,7 +260,7 @@ CHeli::ProcessControl(void)
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// Move up if too low
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if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
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m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
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m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
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m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
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}
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float fTargetDist = vTargetDist.Magnitude();
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@ -479,11 +479,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
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if (GetUp().z > 0.0f){
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float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
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float upRight = Clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
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float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
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float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
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float upFwd = Clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
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float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
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}else{
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@ -522,8 +522,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
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if (CPad::GetPad(0)->GetHorn()) {
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fYaw = 0.0f;
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fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
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fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
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fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
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fRoll = Clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
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}
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ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
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ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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@ -2162,9 +2162,9 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
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float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
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float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
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float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
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r = clamp(red, 0.0f, 255.0f);
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g = clamp(green, 0.0f, 255.0f);
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b = clamp(blue, 0.0f, 255.0f);
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r = Clamp(red, 0.0f, 255.0f);
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g = Clamp(green, 0.0f, 255.0f);
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b = Clamp(blue, 0.0f, 255.0f);
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RwRGBA col1 = { r, g, b, (RwUInt8)CGeneral::GetRandomNumberInRange(8, 32) };
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RwRGBA col2 = { 255, 255, 255, 32 };
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