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synced 2025-07-03 01:40:48 +00:00
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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@ -3915,7 +3915,7 @@ CPed::DriveVehicle(void)
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targetLRLean = 0.0f;
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timeBlend = Pow(0.86f, CTimer::GetTimeStep());
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} else {
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targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
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targetLRLean = Clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
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timeBlend = Pow(0.86f, CTimer::GetTimeStep());
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}
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@ -4102,7 +4102,7 @@ CPed::DriveVehicle(void)
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lDriveAssoc->blendAmount = 0.0f;
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if (rDriveAssoc)
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rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
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rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
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else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
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CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_RIGHT);
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else if (m_pMyVehicle->bLowVehicle)
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@ -4115,7 +4115,7 @@ CPed::DriveVehicle(void)
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rDriveAssoc->blendAmount = 0.0f;
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if (lDriveAssoc)
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lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
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lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
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else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
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CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_LEFT);
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else if (m_pMyVehicle->bLowVehicle)
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@ -79,7 +79,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
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}
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if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
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limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
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limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
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result = ANGLES_SET_TO_MAX;
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}
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@ -97,7 +97,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
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}
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if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
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limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
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limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
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result = ANGLES_SET_TO_MAX;
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}
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return result;
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@ -122,14 +122,14 @@ CPedIK::LookInDirection(float targetYaw, float targetPitch)
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m_headOrient.yaw = Atan2(-m->at.y, -m->at.x);
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m_headOrient.yaw -= m_ped->m_fRotationCur;
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m_headOrient.yaw = CGeneral::LimitRadianAngle(m_headOrient.yaw);
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float up = clamp(m->up.z, -1.0f, 1.0f);
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float up = Clamp(m->up.z, -1.0f, 1.0f);
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m_headOrient.pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
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}
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// parent of head is neck
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RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK);
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yaw = CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x));
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float up = clamp(m->up.z, -1.0f, 1.0f);
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float up = Clamp(m->up.z, -1.0f, 1.0f);
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pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
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float headYaw = CGeneral::LimitRadianAngle(targetYaw - (yaw + m_torsoOrient.yaw));
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float headPitch = CGeneral::LimitRadianAngle(targetPitch - pitch) * Cos(Min(Abs(headYaw), HALFPI));
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@ -336,11 +336,11 @@ CPedIK::RestoreLookAt(void)
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void
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CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
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float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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if (mat->up.x > 0.0f) *yaw = -*yaw;
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f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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*pitch = Acos(f);
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if (mat->up.z > 0.0f) *pitch = -*pitch;
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}
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@ -348,11 +348,11 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
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void
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CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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if (mat->at.y > 0.0f) *yaw = -*yaw;
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f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
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f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
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*pitch = Acos(f);
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if (mat->up.x > 0.0f) *pitch = -*pitch;
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}
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@ -413,7 +413,7 @@ CPopulation::PedCreationDistMultiplier()
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return 1.0f;
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float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
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return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
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return Clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
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}
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CPed*
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