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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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@ -553,7 +553,7 @@ CPhysical::ApplyGravity(void)
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surfaceUp = point.normal;
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else
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surfaceUp = CVector(0.0f, 0.0f, 1.0f);
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float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
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float t = Clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
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gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
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if (gravityUp.MagnitudeSqr() < 0.1f)
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gravityUp = CVector(0.0f, 0.0f, 1.0f);
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