mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 12:00:51 +00:00
m_nWantedLevel -> GetWantedLevel()
This commit is contained in:
@ -196,7 +196,7 @@ CCopPed::ClearPursuit(void)
|
||||
m_bZoneDisabled = false;
|
||||
ClearObjective();
|
||||
if (IsPedInControl()) {
|
||||
if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) {
|
||||
if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
|
||||
if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
|
||||
m_nLastPedState = PED_IDLE;
|
||||
SetSeek((CEntity*)m_pMyVehicle, 2.5f);
|
||||
@ -295,7 +295,7 @@ CCopPed::ScanForCrimes(void)
|
||||
if (!m_bIsInPursuit) {
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
|
||||
&& player->m_pWanted->m_nWantedLevel == 0) {
|
||||
&& player->m_pWanted->GetWantedLevel() == 0) {
|
||||
|
||||
if (player->m_pMyVehicle
|
||||
#ifdef FIX_BUGS
|
||||
@ -311,7 +311,7 @@ void
|
||||
CCopPed::CopAI(void)
|
||||
{
|
||||
CWanted *wanted = FindPlayerPed()->m_pWanted;
|
||||
int wantedLevel = wanted->m_nWantedLevel;
|
||||
int wantedLevel = wanted->GetWantedLevel();
|
||||
CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
|
||||
|
||||
if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {
|
||||
|
@ -924,7 +924,7 @@ CPed::ProcessObjective(void)
|
||||
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
|
||||
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
|
||||
if (m_nPedType == PEDTYPE_COP) {
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
|
||||
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
|
||||
} else {
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
|
||||
|
@ -1654,7 +1654,7 @@ CPlayerPed::ProcessControl(void)
|
||||
if (m_nEvadeAmount == 0)
|
||||
m_pEvadingFrom = nil;
|
||||
|
||||
if (m_pWanted->m_nWantedLevel > 0)
|
||||
if (m_pWanted->GetWantedLevel() > 0)
|
||||
FindNewAttackPoints();
|
||||
|
||||
UpdateMeleeAttackers();
|
||||
|
@ -537,7 +537,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
|
||||
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
|
||||
|
||||
if (wantedInfo->m_nWantedLevel > 2) {
|
||||
if (wantedInfo->GetWantedLevel() > 2) {
|
||||
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
|
||||
forceAddingCop = true;
|
||||
|
||||
|
Reference in New Issue
Block a user