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m_nWantedLevel -> GetWantedLevel()
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@ -222,7 +222,7 @@ CGameLogic::Update()
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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int takeMoney;
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switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
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switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
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case 0:
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case 1:
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takeMoney = 100;
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