mirror of
https://github.com/halpz/re3.git
synced 2025-06-30 13:36:22 +00:00
m_nWantedLevel -> GetWantedLevel()
This commit is contained in:
@ -44,7 +44,7 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
|
||||
void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
@ -118,7 +118,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
@ -160,7 +160,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
@ -333,7 +333,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
}
|
||||
if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
@ -350,7 +350,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
|
||||
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
|
||||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
@ -364,7 +364,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
@ -377,7 +377,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
break;
|
||||
}
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() >= 1 && CCullZones::PoliceAbandonCars()) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
@ -485,7 +485,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
else
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
|
||||
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) {
|
||||
if (!FindPlayerVehicle() ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
|
||||
@ -550,7 +550,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
|
||||
case MI_RHINO:
|
||||
case MI_BARRACKS:
|
||||
pVehicle->SetUpDriver();
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
|
||||
pVehicle->SetupPassenger(0);
|
||||
return;
|
||||
case MI_PREDATOR:
|
||||
@ -636,7 +636,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
|
||||
uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
|
||||
case 0:
|
||||
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
||||
@ -650,7 +650,7 @@ uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
|
||||
uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0:
|
||||
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 2:
|
||||
@ -664,7 +664,7 @@ uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
|
||||
|
||||
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0: return CGeneral::GetRandomNumberInRange(12, 16);
|
||||
case 1: return 25;
|
||||
case 2: return 34;
|
||||
@ -678,7 +678,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
|
||||
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
{
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
||||
if (FindPlayerVehicle()){
|
||||
if (distanceToPlayer < 10.0f)
|
||||
@ -695,7 +695,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
else
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
|
||||
}
|
||||
}else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){
|
||||
}else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
||||
if (FindPlayerVehicle()) {
|
||||
if (distanceToPlayer < 10.0f)
|
||||
@ -722,7 +722,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
|
||||
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
|
||||
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
|
||||
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
|
||||
|
@ -152,18 +152,18 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
|
||||
int carClass;
|
||||
int carModel;
|
||||
if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
|
||||
if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
|
||||
pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
|
||||
pWanted->m_nWantedLevel > 3 ||
|
||||
pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
|
||||
pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
|
||||
/* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */
|
||||
pWanted->GetWantedLevel() > 3 ||
|
||||
pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
|
||||
pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
|
||||
/* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
|
||||
/* Wouldn't be surprised it was there originally but was optimized out. */
|
||||
carClass = COPS;
|
||||
carModel = ChoosePoliceCarModel();
|
||||
}else{
|
||||
carModel = ChooseModel(&zone, &carClass);
|
||||
if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
if (carModel == -1 || (carClass == COPS && pWanted->GetWantedLevel() >= 1))
|
||||
/* All cop spawns with wanted level are handled by condition above. */
|
||||
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
|
||||
return;
|
||||
@ -296,7 +296,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
}
|
||||
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
|
||||
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
|
||||
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
&positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
|
||||
return;
|
||||
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
|
||||
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
|
||||
@ -360,7 +360,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
switch (carClass) {
|
||||
case COPS:
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
|
||||
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
|
||||
@ -3166,7 +3166,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
|
||||
|
||||
void CCarCtrl::GenerateEmergencyServicesCar(void)
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
|
||||
return;
|
||||
if (CGame::IsInInterior())
|
||||
return;
|
||||
|
@ -222,7 +222,7 @@ CGameLogic::Update()
|
||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
int takeMoney;
|
||||
|
||||
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0:
|
||||
case 1:
|
||||
takeMoney = 100;
|
||||
|
@ -452,7 +452,7 @@ void CGarage::Update()
|
||||
m_eGarageState = GS_OPENING;
|
||||
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
|
||||
bool bTakeMoney = false;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) {
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) {
|
||||
bTakeMoney = true;
|
||||
FindPlayerPed()->m_pWanted->Suspend();
|
||||
}
|
||||
|
@ -278,7 +278,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
|
||||
bool cannotBePickedUp =
|
||||
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
|
||||
return !cannotBePickedUp;
|
||||
}
|
||||
@ -784,7 +784,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
||||
return true;
|
||||
} else if (modelIndex == MI_PICKUP_BRIBE) {
|
||||
int32 level = Max(FindPlayerPed()->m_pWanted->m_nWantedLevel - 1, 0);
|
||||
int32 level = Max(FindPlayerPed()->m_pWanted->GetWantedLevel() - 1, 0);
|
||||
player->SetWantedLevel(level);
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
||||
return true;
|
||||
|
@ -4545,7 +4545,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
||||
return 0;
|
||||
case COMMAND_IS_WANTED_LEVEL_GREATER:
|
||||
CollectParameters(&m_nIp, 2);
|
||||
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]);
|
||||
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
|
||||
return 0;
|
||||
case COMMAND_CLEAR_WANTED_LEVEL:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
|
@ -1030,7 +1030,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
script_assert(pPed);
|
||||
ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
|
||||
ScriptParams[0] = pPed->m_pWanted->GetWantedLevel();
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
||||
case COMMAND_WANTED_STARS_ARE_FLASHING:
|
||||
{
|
||||
CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
|
||||
UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
|
||||
UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->GetWantedLevel() > 0);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_ALLOW_HURRICANES:
|
||||
|
@ -86,7 +86,7 @@ void CSetPiece::Update(void)
|
||||
switch (m_nType) {
|
||||
case SETPIECE_TWOCOPCARSINALLEY:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
|
||||
return;
|
||||
CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
|
||||
if (!pVehicle1)
|
||||
@ -120,7 +120,7 @@ void CSetPiece::Update(void)
|
||||
}
|
||||
case SETPIECE_CARBLOCKINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
@ -143,7 +143,7 @@ void CSetPiece::Update(void)
|
||||
}
|
||||
case SETPIECE_CARRAMMINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
@ -166,7 +166,7 @@ void CSetPiece::Update(void)
|
||||
}
|
||||
case SETPIECE_CREATECOPPERONFOOT:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
|
||||
return;
|
||||
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
|
||||
if (!pCop)
|
||||
@ -180,7 +180,7 @@ void CSetPiece::Update(void)
|
||||
}
|
||||
case SETPIECE_CREATETWOCOPPERSONFOOT:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
|
||||
return;
|
||||
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
|
||||
if (!pCop)
|
||||
@ -204,7 +204,7 @@ void CSetPiece::Update(void)
|
||||
}
|
||||
case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
@ -242,7 +242,7 @@ void CSetPiece::Update(void)
|
||||
}
|
||||
case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
|
Reference in New Issue
Block a user