mirror of
https://github.com/halpz/re3.git
synced 2025-07-15 23:28:15 +00:00
Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
@ -41,7 +41,7 @@ void
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CCollision::Init(void)
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{
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ms_colModelCache.Init(NUMCOLCACHELINKS);
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ms_collisionInMemory = LEVEL_NONE;
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ms_collisionInMemory = LEVEL_GENERIC;
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CColStore::Initialise();
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}
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@ -70,10 +70,10 @@ GetCollisionInSectorList(CPtrList &list)
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
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if(level != LEVEL_NONE)
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if(level != LEVEL_GENERIC)
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return (eLevelName)level;
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}
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return LEVEL_NONE;
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return LEVEL_GENERIC;
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}
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//--MIAMI: unused
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@ -84,15 +84,15 @@ GetCollisionInSector(CSector §)
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int level;
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
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return (eLevelName)level;
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}
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@ -91,6 +91,10 @@ int curBottomBarOption = -1;
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int hoveredBottomBarOption = -1;
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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bool CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef PS2_LIKE_MENU
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const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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@ -3166,6 +3170,9 @@ CMenuManager::LoadSettings()
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CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1);
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CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1);
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CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1);
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#ifdef CUTSCENE_BORDERS_SWITCH
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CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
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#endif
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}
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}
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@ -3275,6 +3282,9 @@ CMenuManager::SaveSettings()
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CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1);
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CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1);
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CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1);
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#ifdef CUTSCENE_BORDERS_SWITCH
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
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#endif
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}
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m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
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@ -598,6 +598,10 @@ public:
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};
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bool GetIsMenuActive() {return !!m_bMenuActive;}
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#ifdef CUTSCENE_BORDERS_SWITCH
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static bool m_PrefsCutsceneBorders;
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#endif
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#ifndef MASTER
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static bool m_PrefsMarketing;
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static bool m_PrefsDisableTutorials;
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@ -354,7 +354,7 @@ bool CGame::Initialise(const char* datFile)
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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@ -505,7 +505,7 @@ void CGame::ReInitGameObjectVariables(void)
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CTimeCycle::Initialise();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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CPed::Initialise();
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CEventList::Initialise();
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@ -643,7 +643,7 @@ void CGame::InitialiseWhenRestarting(void)
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CTimer::Initialise();
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FrontEndMenuManager.m_bWantToLoad = false;
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ReInitGameObjectVariables();
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currLevel = LEVEL_NONE;
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currLevel = LEVEL_GENERIC;
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CCollision::SortOutCollisionAfterLoad();
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}
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}
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@ -2,7 +2,7 @@
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enum eLevelName {
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LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
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LEVEL_NONE = 0,
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LEVEL_GENERIC = 0,
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LEVEL_BEACH,
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LEVEL_MAINLAND
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};
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@ -560,7 +560,7 @@ CPlayerInfo::Process(void)
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veh->m_nZoneLevel = LEVEL_IGNORE;
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for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
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if (veh->pPassengers[i])
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veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
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veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
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}
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CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
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} else {
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@ -21,8 +21,8 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
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int32 CStats::TimesDied;
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int32 CStats::TimesArrested;
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int32 CStats::KillsSinceLastCheckpoint;
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int32 CStats::DistanceTravelledInVehicle;
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int32 CStats::DistanceTravelledOnFoot;
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float CStats::DistanceTravelledInVehicle;
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float CStats::DistanceTravelledOnFoot;
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int32 CStats::ProgressMade;
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int32 CStats::TotalProgressInGame;
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int32 CStats::CarsExploded;
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@ -25,8 +25,8 @@ public:
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static int32 TimesDied;
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static int32 TimesArrested;
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static int32 KillsSinceLastCheckpoint;
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static int32 DistanceTravelledInVehicle;
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static int32 DistanceTravelledOnFoot;
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static float DistanceTravelledInVehicle;
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static float DistanceTravelledOnFoot;
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static int32 CarsExploded;
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static int32 PeopleKilledByPlayer;
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static int32 ProgressMade;
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@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding && b->m_level == level)
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if(b && b->bIsBIGBuilding
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#ifndef NO_ISLAND_LOADING
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&& b->m_level == level
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#endif
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)
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if(b->bStreamBIGBuilding){
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if(CRenderer::ShouldModelBeStreamed(b, pos))
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RequestModel(b->GetModelIndex(), 0);
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@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
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void
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CStreaming::RequestIslands(eLevelName level)
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{
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#ifndef NO_ISLAND_LOADING
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switch(level){
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case LEVEL_MAINLAND:
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if(islandLODbeach != -1)
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@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level)
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break;
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default: break;
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}
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#endif
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}
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//--MIAMI: TODO
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@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level)
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void
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CStreaming::RemoveUnusedBigBuildings(eLevelName level)
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{
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#ifndef NO_ISLAND_LOADING
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if(level != LEVEL_BEACH)
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RemoveBigBuildings(LEVEL_BEACH);
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if(level != LEVEL_MAINLAND)
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RemoveBigBuildings(LEVEL_MAINLAND);
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#endif
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RemoveIslandsNotUsed(level);
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}
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@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island)
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void
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CStreaming::RemoveIslandsNotUsed(eLevelName level)
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{
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#ifndef NO_ISLAND_LOADING
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int i;
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if(pIslandLODmainlandEntity == nil)
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for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
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@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
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break;
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case LEVEL_BEACH:
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DeleteIsland(pIslandLODbeachEntity);
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break;
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}
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#endif // !NO_ISLAND_LOADING
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}
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//--MIAMI: done
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@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
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if(CCutsceneMgr::IsCutsceneProcessing())
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return;
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if(CTheZones::m_CurrLevel == LEVEL_NONE ||
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if(CTheZones::m_CurrLevel == LEVEL_GENERIC ||
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CTheZones::m_CurrLevel == CGame::currLevel)
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return;
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@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
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CGame::TidyUpMemory(true, true);
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CReplay::EmptyReplayBuffer();
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if(CGame::currLevel != LEVEL_NONE)
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if(CGame::currLevel != LEVEL_GENERIC)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
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@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos)
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}
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CRenderer::m_loadingPriority = false;
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DeleteAllRwObjects();
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = CGame::currLevel;
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CGame::currLevel = level;
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RemoveUnusedBigBuildings(level);
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RequestBigBuildings(level, pos);
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RequestBigBuildings(LEVEL_NONE, pos);
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RequestBigBuildings(LEVEL_GENERIC, pos);
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RemoveIslandsNotUsed(level);
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LoadAllRequestedModels(false);
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InstanceBigBuildings(level, pos);
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InstanceBigBuildings(LEVEL_NONE, pos);
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InstanceBigBuildings(LEVEL_GENERIC, pos);
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AddModelsToRequestList(pos);
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CRadar::StreamRadarSections(pos);
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@ -37,19 +37,19 @@ CTempColModels::Initialise(void)
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#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
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colmodel.numSpheres = ARRAY_SIZE(sphrs);\
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colmodel.spheres = sphrs;\
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colmodel.level = LEVEL_NONE;\
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colmodel.level = LEVEL_GENERIC;\
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colmodel.ownsCollisionVolumes = false;\
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int i;
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ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
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ms_colModelBBox.level = LEVEL_NONE;
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ms_colModelBBox.level = LEVEL_GENERIC;
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for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
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ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
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ms_colModelCutObj[i].level = LEVEL_NONE;
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ms_colModelCutObj[i].level = LEVEL_GENERIC;
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}
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// Ped Spheres
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|
@ -1785,7 +1785,7 @@ CWorld::ClearForRestart(void)
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CWorld::Remove(pEntity);
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delete pEntity;
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}
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for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) {
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for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
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CVehicle *pVehicle = (CVehicle *)pNode->item;
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if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
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CWorld::Remove(pVehicle);
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|
@ -93,7 +93,7 @@ CTheZones::Init(void)
|
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InfoZoneArray[0].maxx = 1600.0f;
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InfoZoneArray[0].maxy = 2000.0f;
|
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InfoZoneArray[0].maxz = 500.0f;
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InfoZoneArray[0].level = LEVEL_NONE;
|
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InfoZoneArray[0].level = LEVEL_GENERIC;
|
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InfoZoneArray[0].type = ZONE_INFO;
|
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|
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strcpy(NavigationZoneArray[0].name, "VICE_C");
|
||||
@ -103,10 +103,10 @@ CTheZones::Init(void)
|
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NavigationZoneArray[0].maxx = 1600.0f;
|
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NavigationZoneArray[0].maxy = 2000.0f;
|
||||
NavigationZoneArray[0].maxz = 500.0f;
|
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NavigationZoneArray[0].level = LEVEL_NONE;
|
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NavigationZoneArray[0].level = LEVEL_GENERIC;
|
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NavigationZoneArray[0].type = ZONE_NAVIG;
|
||||
|
||||
m_CurrLevel = LEVEL_NONE;
|
||||
m_CurrLevel = LEVEL_GENERIC;
|
||||
|
||||
for(i = 0; i < NUMMAPZONES; i++){
|
||||
memset(&MapZoneArray[i], 0, sizeof(CZone));
|
||||
@ -120,7 +120,7 @@ CTheZones::Init(void)
|
||||
MapZoneArray[0].maxx = 1600.0f;
|
||||
MapZoneArray[0].maxy = 2000.0f;
|
||||
MapZoneArray[0].maxz = 500.0f;
|
||||
MapZoneArray[0].level = LEVEL_NONE;
|
||||
MapZoneArray[0].level = LEVEL_GENERIC;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
|
@ -213,7 +213,10 @@ enum Config {
|
||||
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
||||
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
//#define USE_TEXTURE_POOL
|
||||
#define CUTSCENE_BORDERS_SWITCH
|
||||
|
||||
// Water & Particle
|
||||
#define PC_PARTICLE
|
||||
@ -281,6 +284,7 @@ enum Config {
|
||||
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
||||
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
//#define PEDS_REPORT_CRIMES_ON_PHONE
|
||||
|
||||
// Camera
|
||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||
|
@ -249,7 +249,11 @@ DoFade(void)
|
||||
}
|
||||
|
||||
// This is CCamera::GetScreenRect in VC
|
||||
if(TheCamera.m_WideScreenOn){
|
||||
if(TheCamera.m_WideScreenOn
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
&& CMenuManager::m_PrefsCutsceneBorders
|
||||
#endif
|
||||
){
|
||||
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
||||
rect.left = 0.0f;
|
||||
rect.right = SCREEN_WIDTH;
|
||||
@ -464,6 +468,11 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
|
||||
{
|
||||
CSprite2d *splash;
|
||||
|
||||
#ifdef DISABLE_LOADING_SCREEN
|
||||
if (str1 && str2)
|
||||
return;
|
||||
#endif
|
||||
|
||||
#ifndef RANDOMSPLASH
|
||||
splashscreen = "LOADSC0";
|
||||
#endif
|
||||
@ -885,7 +894,11 @@ Render2dStuff(void)
|
||||
CReplay::Display();
|
||||
CPickups::RenderPickUpText();
|
||||
|
||||
if(TheCamera.m_WideScreenOn)
|
||||
if(TheCamera.m_WideScreenOn
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
&& CMenuManager::m_PrefsCutsceneBorders
|
||||
#endif
|
||||
)
|
||||
TheCamera.DrawBordersForWideScreen();
|
||||
|
||||
CPed *player = FindPlayerPed();
|
||||
|
@ -134,6 +134,14 @@ void ToggleFreeCam(int8 action)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
void BorderModeChange(int8 displayedValue)
|
||||
{
|
||||
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
@ -158,6 +166,12 @@ CustomFrontendOptionsPopulate(void)
|
||||
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
|
||||
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
|
||||
FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user