mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 04:20:46 +00:00
Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
@ -155,8 +155,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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AfterDeathArrestSetUpShortCutTaxi();
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@ -261,8 +261,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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AfterDeathArrestSetUpShortCutTaxi();
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@ -313,8 +313,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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@ -284,6 +284,7 @@ CPhoneInfo::Initialise(void)
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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if (building->GetModelIndex() == MI_PHONEBOOTH1) {
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assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
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CPhone *maxPhone = &m_aPhones[m_nMax];
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maxPhone->m_nState = PHONE_STATE_FREE;
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maxPhone->m_vecPos = building->GetPosition();
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@ -170,7 +170,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
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void PrintElementsInPtrList(void)
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{
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
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/* Most likely debug print was present here */
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}
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}
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@ -1143,7 +1143,7 @@ void CReplay::StoreStuffInMem(void)
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pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
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memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
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WorldPtrList = CWorld::GetMovingEntityList().first; // why
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BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
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BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
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pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
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memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
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pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
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@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void)
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delete[] pWorld1;
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pWorld1 = nil;
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CWorld::GetMovingEntityList().first = WorldPtrList;
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CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
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CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
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memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
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delete[] pPickups;
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pPickups = nil;
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@ -24,8 +24,8 @@ uint16 CRestart::NumberOfPoliceRestarts;
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void
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CRestart::Initialise()
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{
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OverridePoliceStationLevel = LEVEL_NONE;
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OverrideHospitalLevel = LEVEL_NONE;
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OverridePoliceStationLevel = LEVEL_GENERIC;
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OverrideHospitalLevel = LEVEL_GENERIC;
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bFadeInAfterNextArrest = true;
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bFadeInAfterNextDeath = true;
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OverrideHeading = 0.0f;
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@ -86,7 +86,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
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// find closest point on this level
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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@ -133,7 +133,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
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// find closest point on this level
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for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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@ -9143,7 +9143,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CEntity* apEntities[16];
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CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
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CEntity* pClosestEntity = nil;
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@ -9933,7 +9933,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CEntity* apEntities[16];
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CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
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CEntity* pClosestEntity = nil;
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@ -10593,11 +10593,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CollectParameters(&m_nIp, 1);
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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#ifndef NO_ISLAND_LOADING
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#endif
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CCollision::SortOutCollisionAfterLoad();
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#ifndef NO_ISLAND_LOADING
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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#endif
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CTimer::Update();
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return 0;
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}
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@ -10626,7 +10630,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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else
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pVehicle->m_nZoneLevel = LEVEL_NONE;
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pVehicle->m_nZoneLevel = LEVEL_GENERIC;
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return 0;
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}
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case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
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@ -10637,7 +10641,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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if (ScriptParams[1])
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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else
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pPed->m_nZoneLevel = LEVEL_NONE;
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pPed->m_nZoneLevel = LEVEL_GENERIC;
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return 0;
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}
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*/
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@ -11275,18 +11279,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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if (CGame::currLevel != CCollision::ms_collisionInMemory) {
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#ifndef NO_ISLAND_LOADING
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DMAudio.SetEffectsFadeVol(0);
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CPad::StopPadsShaking();
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CCollision::LoadCollisionScreen(CGame::currLevel);
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DMAudio.Service();
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#endif
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CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
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#ifndef NO_ISLAND_LOADING
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#endif
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CCollision::SortOutCollisionAfterLoad();
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#ifndef NO_ISLAND_LOADING
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::RequestBigBuildings(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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DMAudio.SetEffectsFadeVol(127);
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#endif
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}
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CTimer::Update();
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return 0;
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