Merge branch 'master' into miami

# Conflicts:
#	src/control/CarAI.cpp
#	src/control/Phones.cpp
#	src/control/Phones.h
#	src/control/Record.cpp
#	src/control/Restart.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.h
#	src/core/Streaming.cpp
#	src/core/TempColModels.cpp
#	src/core/Wanted.cpp
#	src/core/Zones.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/entities/Entity.cpp
#	src/entities/Physical.cpp
#	src/extras/frontendoption.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/CivilianPed.cpp
#	src/peds/CopPed.cpp
#	src/peds/EmergencyPed.cpp
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/peds/Population.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	src/skel/win/win.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Boat.cpp
#	src/vehicles/Boat.h
#	src/vehicles/Vehicle.cpp
This commit is contained in:
Sergeanur
2020-07-13 18:10:17 +03:00
30 changed files with 140 additions and 60 deletions

View File

@ -155,8 +155,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
AfterDeathArrestSetUpShortCutTaxi();
@ -261,8 +261,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
AfterDeathArrestSetUpShortCutTaxi();
@ -313,8 +313,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;

View File

@ -284,6 +284,7 @@ CPhoneInfo::Initialise(void)
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->GetModelIndex() == MI_PHONEBOOTH1) {
assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = building->GetPosition();

View File

@ -170,7 +170,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
void PrintElementsInPtrList(void)
{
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
/* Most likely debug print was present here */
}
}
@ -1143,7 +1143,7 @@ void CReplay::StoreStuffInMem(void)
pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
WorldPtrList = CWorld::GetMovingEntityList().first; // why
BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void)
delete[] pWorld1;
pWorld1 = nil;
CWorld::GetMovingEntityList().first = WorldPtrList;
CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
delete[] pPickups;
pPickups = nil;

View File

@ -24,8 +24,8 @@ uint16 CRestart::NumberOfPoliceRestarts;
void
CRestart::Initialise()
{
OverridePoliceStationLevel = LEVEL_NONE;
OverrideHospitalLevel = LEVEL_NONE;
OverridePoliceStationLevel = LEVEL_GENERIC;
OverrideHospitalLevel = LEVEL_GENERIC;
bFadeInAfterNextArrest = true;
bFadeInAfterNextDeath = true;
OverrideHeading = 0.0f;
@ -86,7 +86,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
// find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
@ -133,7 +133,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
// find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;

View File

@ -9143,7 +9143,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
@ -9933,7 +9933,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
@ -10593,11 +10593,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
#ifndef NO_ISLAND_LOADING
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#endif
CCollision::SortOutCollisionAfterLoad();
#ifndef NO_ISLAND_LOADING
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
#endif
CTimer::Update();
return 0;
}
@ -10626,7 +10630,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (ScriptParams[1])
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
pVehicle->m_nZoneLevel = LEVEL_NONE;
pVehicle->m_nZoneLevel = LEVEL_GENERIC;
return 0;
}
case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
@ -10637,7 +10641,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (ScriptParams[1])
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
pPed->m_nZoneLevel = LEVEL_NONE;
pPed->m_nZoneLevel = LEVEL_GENERIC;
return 0;
}
*/
@ -11275,18 +11279,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
if (CGame::currLevel != CCollision::ms_collisionInMemory) {
#ifndef NO_ISLAND_LOADING
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
#endif
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
#ifndef NO_ISLAND_LOADING
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#endif
CCollision::SortOutCollisionAfterLoad();
#ifndef NO_ISLAND_LOADING
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
DMAudio.SetEffectsFadeVol(127);
#endif
}
CTimer::Update();
return 0;