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@ -1610,7 +1610,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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A->bSkipLineCol = true;
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}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
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skipCollision = true;
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if(!Aped->bKnockedUpIntoAir || Aped->b158_4)
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if(!Aped->bKnockedUpIntoAir || Aped->bKnockedOffBike)
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A->bSkipLineCol = true;
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}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
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skipCollision = true;
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