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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@ -549,7 +549,7 @@ CVehicleModelInfo::PreprocessHierarchy(void)
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if(desc[i].flags & VEHICLE_FLAG_POS){
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f = assoc.frame;
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rwvec = (RwV3d*)&m_positions[desc[i].hierId];
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rwvec = &m_positions[desc[i].hierId];
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*rwvec = *RwMatrixGetPos(RwFrameGetMatrix(f));
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for(f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
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RwV3dTransformPoints(rwvec, rwvec, 1, RwFrameGetMatrix(f));
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