PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes

This commit is contained in:
Sergeanur
2020-12-18 02:58:09 +02:00
parent 2903ebe296
commit cfda5eb148
30 changed files with 449 additions and 482 deletions

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@ -23,15 +23,6 @@ public:
void UpdateRW(void);
void operator=(CMatrix const &rhs);
CMatrix &operator+=(CMatrix const &rhs);
#ifdef RWCORE_H
operator RwMatrix (void) const {
return m_matrix;
}
operator RwMatrix *(void) {
return &m_matrix;
}
#endif
CMatrix &operator*=(CMatrix const &rhs);
const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }

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@ -1,23 +1,22 @@
#pragma once
class CVector
class CVector : public RwV3d
{
public:
float x, y, z;
CVector(void) {}
CVector(float x, float y, float z) : x(x), y(y), z(z) {}
#ifdef RWCORE_H
CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {}
CVector(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
}
operator RwV3d (void) const {
RwV3d vecRw = { this->x, this->y, this->z };
return vecRw;
CVector(const RwV3d &v)
{
x = v.x;
y = v.y;
z = v.z;
}
operator RwV3d *(void) {
return (RwV3d*)this;
}
#endif
// (0,1,0) means no rotation. So get right vector and its atan
float Heading(void) const { return Atan2(-x, y); }
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); }

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@ -8,18 +8,7 @@ public:
CVuVector(float x, float y, float z) : CVector(x, y, z) {}
CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
#ifdef RWCORE_H
CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {}
operator RwV3d (void) const {
RwV3d vecRw = { this->x, this->y, this->z };
return vecRw;
}
operator RwV3d *(void) {
return (RwV3d*)this;
}
#endif
CVuVector(const RwV3d &v) : CVector(v) {}
/*
void Normalise(void) {
float sq = MagnitudeSqr();