Remove island loading

This commit is contained in:
Sergeanur
2020-07-09 19:18:42 +03:00
parent 1cea84d2b1
commit cf69f22a0c
7 changed files with 66 additions and 5 deletions

View File

@ -562,14 +562,17 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
#ifndef NO_ISLAND_LOADING
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#endif
CCollision::SortOutCollisionAfterLoad();
#ifndef NO_ISLAND_LOADING
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
#endif
if (CloseFile(file)) {
return true;
} else {