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Remove island loading
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@ -700,8 +700,16 @@ CRenderer::ScanWorld(void)
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poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
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}
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ScanSectorPoly(poly, 3, ScanSectorList);
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#ifdef NO_ISLAND_LOADING
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
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#else
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#ifdef FIX_BUGS
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if (CCollision::ms_collisionInMemory != LEVEL_NONE)
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#endif
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ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
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#endif
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
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}
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}
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