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update librw
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@ -155,7 +155,7 @@ CreateVehiclePipe(void)
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{
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#include "shaders/obj/neoVehicle_frag.inc"
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#include "shaders/obj/neoVehicle_vert.inc"
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const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
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const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
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neoVehicleShader = Shader::create(vs, fs);
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assert(neoVehicleShader);
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@ -516,7 +516,7 @@ CreateRimLightPipes(void)
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{
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#include "shaders/obj/simple_frag.inc"
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#include "shaders/obj/neoRimSkin_vert.inc"
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const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
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const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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neoRimSkinShader = Shader::create(vs, fs);
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assert(neoRimSkinShader);
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@ -525,7 +525,7 @@ CreateRimLightPipes(void)
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{
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#include "shaders/obj/simple_frag.inc"
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#include "shaders/obj/neoRim_vert.inc"
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const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
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const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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neoRimShader = Shader::create(vs, fs);
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assert(neoRimShader);
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