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merge with upstream
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@ -2769,7 +2769,11 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->bEngineOn = true;
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pPed->bUsesCollision = false;
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#ifdef FIX_BUGS
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AnimationId anim = pVehicle->GetDriverAnim();
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#else
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AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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@ -3711,7 +3715,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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CollectParameters(&m_nIp, 2);
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CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
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if (ScriptParams[1]){
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if (CReplay::IsPlayingBack() || CTheScripts::DelayMakingPlayerUnsafeThisTime){
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if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){
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CTheScripts::CountdownToMakePlayerUnsafe = 50;
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if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
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CTheScripts::DelayMakingPlayerUnsafeThisTime--;
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@ -3963,7 +3967,11 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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pPed->SetPedState(PED_DRIVING);
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pVehicle->m_status = STATUS_PHYSICS;
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pPed->bUsesCollision = false;
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#ifdef FIX_BUGS
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AnimationId anim = pVehicle->GetDriverAnim();
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#else
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AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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