Merge remote-tracking branch 'origin/miami' into lcs

# Conflicts:
#	src/animation/CutsceneMgr.cpp
#	src/control/CarCtrl.cpp
#	src/control/Script.cpp
#	src/control/Script2.cpp
#	src/core/Frontend.cpp
#	src/core/main.cpp
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/text/Messages.cpp
#	src/vehicles/Cranes.cpp
#	src/vehicles/Transmission.cpp
This commit is contained in:
Sergeanur
2021-01-22 15:04:09 +02:00
130 changed files with 92 additions and 669 deletions

View File

@@ -54,8 +54,6 @@
#include "libpad.h"
#endif
// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
@@ -70,7 +68,7 @@ bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
bool CPad::m_bDebugCamPCOn;
bool CPad::bHasPlayerCheated;
bool CPad::bInvertLook4Pad;
bool CPad::bInvertLook4Pad = true;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@@ -459,7 +457,7 @@ void ArmourCheat()
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
}
void WantedLevelDownCheat()