Merge remote-tracking branch 'origin/miami' into lcs

# Conflicts:
#	src/animation/CutsceneMgr.cpp
#	src/control/CarCtrl.cpp
#	src/control/Script.cpp
#	src/control/Script2.cpp
#	src/core/Frontend.cpp
#	src/core/main.cpp
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/text/Messages.cpp
#	src/vehicles/Cranes.cpp
#	src/vehicles/Transmission.cpp
This commit is contained in:
Sergeanur
2021-01-22 15:04:09 +02:00
130 changed files with 92 additions and 669 deletions

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@ -16,8 +16,6 @@
#include "AnimBlendAssocGroup.h"
#include "KeyGen.h"
//--MIAMI: file done
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
{
animBlock = nil;

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@ -7,8 +7,6 @@
#include "AnimBlendAssociation.h"
#include "MemoryMgr.h"
//--MIAMI: file done
CAnimBlendAssociation::CAnimBlendAssociation(void)
{
groupId = -1;

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@ -3,8 +3,6 @@
#include "AnimBlendClumpData.h"
#include "MemoryMgr.h"
//--MIAMI: file done
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;

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@ -4,8 +4,6 @@
#include "AnimBlendHierarchy.h"
#include "AnimManager.h"
//--MIAMI: file done
CAnimBlendHierarchy::CAnimBlendHierarchy(void)
{
sequences = nil;

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@ -3,8 +3,6 @@
#include "AnimBlendAssociation.h"
#include "AnimBlendNode.h"
//--MIAMI: file done
void
CAnimBlendNode::Init(void)
{

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@ -3,8 +3,6 @@
#include "AnimBlendSequence.h"
#include "MemoryHeap.h"
//--MIAMI: file done
CAnimBlendSequence::CAnimBlendSequence(void)
{
type = 0;

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@ -12,8 +12,6 @@
#include "AnimManager.h"
#include "Streaming.h"
//--MIAMI: file done
CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
int32 CAnimManager::ms_numAnimBlocks;
@ -1477,7 +1475,6 @@ CAnimManager::LoadAnimFile(const char *filename)
RwStreamClose(stream, nil);
}
//--MIAMI: done
void
CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32])
{

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@ -24,8 +24,6 @@
#include "Pools.h"
#include "crossplatform.h"
//--MIAMI: file done
static bool bModelsRemovedForCutscene;
static int32 NumberOfSavedWeapons;
static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];

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@ -6,8 +6,6 @@
#include "AnimBlendAssociation.h"
#include "RpAnimBlend.h"
//--MIAMI: file done
CAnimBlendClumpData *gpAnimBlendClump;
// PS2 names without "NonSkinned"

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@ -12,8 +12,6 @@
#include "RpAnimBlend.h"
#include "PedModelInfo.h"
//--MIAMI: file done
RwInt32 ClumpOffset;
enum