Audio fixes

This commit is contained in:
Sergeanur
2019-10-27 19:04:13 +02:00
parent ea1a581df2
commit cce3aac4c3
3 changed files with 54 additions and 48 deletions

View File

@ -449,7 +449,7 @@ public:
float speedMultiplier) const; /// ok
int32 ComputePan(float, CVector *); /// ok
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
int32 CreateEntity(int32 type, void* entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@ -653,7 +653,7 @@ public:
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
float collisionPower, float intensity2); /// ok
void ReportCrime(int32 crime, const CVector *pos); /// ok
void ResetAudioLogicTimers(int32 timer); /// ok
void ResetAudioLogicTimers(uint32 timer); /// ok
void ResetPoliceRadio(); /// ok
void ResetTimers(uint32 time); /// ok
@ -666,7 +666,7 @@ public:
void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, bool status);
void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;