mirror of
https://github.com/halpz/re3.git
synced 2025-07-15 03:58:08 +00:00
some work on zones
This commit is contained in:
@ -1088,7 +1088,7 @@ CFileLoader::LoadObjectInstance(const char *line)
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entity = new CBuilding;
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entity->SetModelIndexNoCreate(id);
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entity->GetMatrix() = CMatrix(xform);
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entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
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entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
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if(mi->IsSimple()){
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if(mi->m_isBigBuilding)
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entity->SetupBigBuilding();
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@ -1105,7 +1105,7 @@ CFileLoader::LoadObjectInstance(const char *line)
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CWorld::Add(entity);
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if(IsGlass(entity->GetModelIndex()))
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entity->bIsVisible = false;
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entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
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entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
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}
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RwMatrixDestroy(xform);
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@ -2422,7 +2422,7 @@ CStreaming::LoadScene(const CVector &pos)
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CStreamingInfo *si, *prev;
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eLevelName level;
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level = CTheZones::GetLevelFromPosition(pos);
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level = CTheZones::GetLevelFromPosition(&pos);
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debug("Start load scene\n");
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for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
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prev = si->m_prev;
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@ -32,15 +32,15 @@ void
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CPlaceName::Process()
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{
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CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
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CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
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CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
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CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG);
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CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT);
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if (navigZone == nil) m_pZone = nil;
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if (audioZone == nil) m_pZone2 = nil;
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if (defaultZone == nil) m_pZone2 = nil;
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if (navigZone == m_pZone) {
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if (audioZone == m_pZone2 || m_pZone != nil) {
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if (navigZone != nil || audioZone != nil) {
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if (defaultZone == m_pZone2 || m_pZone != nil) {
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if (navigZone != nil || defaultZone != nil) {
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if (m_nAdditionalTimer != 0)
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m_nAdditionalTimer--;
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} else {
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@ -49,7 +49,7 @@ CPlaceName::Process()
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m_pZone2 = nil;
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}
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} else {
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m_pZone2 = audioZone;
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m_pZone2 = defaultZone;
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m_nAdditionalTimer = 250;
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}
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} else {
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@ -533,7 +533,7 @@ CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
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if (lodDist > distToZone) return true;
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if (!checkLevel) return false;
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return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
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return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&CVector(minx, miny, minz));
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}
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bool
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@ -23,6 +23,8 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
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#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
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inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; }
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static void
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CheckZoneInfo(CZoneInfo *info)
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{
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@ -58,6 +60,9 @@ CTheZones::Init(void)
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AudioZoneArray[i] = -1;
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NumberOfAudioZones = 0;
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for(i = 0; i < NUMZONES; i++)
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memset(&ZoneArray[i], 0, sizeof(CZone));
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CZoneInfo *zonei;
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int x = 1000/6;
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for(i = 0; i < 2*NUMZONES; i++){
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@ -81,10 +86,13 @@ CTheZones::Init(void)
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zonei->gangThreshold[8] = zonei->gangThreshold[7];
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CheckZoneInfo(zonei);
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}
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TotalNumberOfZoneInfos = 1; // why 1?
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for(i = 0; i < NUMZONES; i++)
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memset(&ZoneArray[i], 0, sizeof(CZone));
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TotalNumberOfZoneInfos = 1; // why 1?
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TotalNumberOfZones = 1;
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m_CurrLevel = LEVEL_NONE;
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m_pPlayersZone = &ZoneArray[0];
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strcpy(ZoneArray[0].name, "CITYZON");
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ZoneArray[0].minx = -4000.0f;
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ZoneArray[0].miny = -4000.0f;
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@ -93,15 +101,14 @@ CTheZones::Init(void)
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ZoneArray[0].maxy = 4000.0f;
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ZoneArray[0].maxz = 500.0f;
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ZoneArray[0].level = LEVEL_NONE;
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TotalNumberOfZones = 1;
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m_CurrLevel = LEVEL_NONE;
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m_pPlayersZone = &ZoneArray[0];
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for(i = 0; i < NUMMAPZONES; i++){
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memset(&MapZoneArray[i], 0, sizeof(CZone));
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MapZoneArray[i].type = ZONE_MAPZONE;
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}
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TotalNumberOfMapZones = 1;
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strcpy(MapZoneArray[0].name, "THEMAP");
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MapZoneArray[0].minx = -4000.0f;
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MapZoneArray[0].miny = -4000.0f;
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@ -110,7 +117,6 @@ CTheZones::Init(void)
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MapZoneArray[0].maxy = 4000.0f;
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MapZoneArray[0].maxz = 500.0f;
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MapZoneArray[0].level = LEVEL_NONE;
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TotalNumberOfMapZones = 1;
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}
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void
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@ -119,7 +125,7 @@ CTheZones::Update(void)
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CVector pos;
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pos = FindPlayerCoors();
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m_pPlayersZone = FindSmallestZonePosition(&pos);
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m_CurrLevel = GetLevelFromPosition(pos);
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m_CurrLevel = GetLevelFromPosition(&pos);
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}
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void
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@ -128,8 +134,8 @@ CTheZones::CreateZone(char *name, eZoneType type,
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float maxx, float maxy, float maxz,
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eLevelName level)
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{
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CZone *zone;
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char *p;
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char tmpname[8];
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if(minx > maxx) SWAPF(minx, maxx);
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if(miny > maxy) SWAPF(miny, maxy);
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@ -139,21 +145,22 @@ CTheZones::CreateZone(char *name, eZoneType type,
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for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
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// add zone
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zone = &ZoneArray[TotalNumberOfZones++];
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strncpy(zone->name, name, 7);
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zone->name[7] = '\0';
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zone->type = type;
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zone->minx = minx;
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zone->miny = miny;
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zone->minz = minz;
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zone->maxx = maxx;
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zone->maxy = maxy;
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zone->maxz = maxz;
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zone->level = level;
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if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
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zone->zoneinfoDay = TotalNumberOfZoneInfos++;
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zone->zoneinfoNight = TotalNumberOfZoneInfos++;
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strncpy(tmpname, name, 7);
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tmpname[7] = '\0';
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strcpy(ZoneArray[TotalNumberOfZones].name, tmpname);
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ZoneArray[TotalNumberOfZones].type = type;
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ZoneArray[TotalNumberOfZones].minx = minx;
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ZoneArray[TotalNumberOfZones].miny = miny;
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ZoneArray[TotalNumberOfZones].minz = minz;
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ZoneArray[TotalNumberOfZones].maxx = maxx;
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ZoneArray[TotalNumberOfZones].maxy = maxy;
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ZoneArray[TotalNumberOfZones].maxz = maxz;
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ZoneArray[TotalNumberOfZones].level = level;
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if(IsNormalZone(type)){
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ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++;
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ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++;
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}
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TotalNumberOfZones++;
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}
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void
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@ -259,11 +266,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
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inner->minz < outer->minz ||
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inner->maxz > outer->maxz){
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CVector vmin(inner->minx, inner->miny, inner->minz);
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if(PointLiesWithinZone(vmin, outer))
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if(PointLiesWithinZone(&vmin, outer))
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sprintf(tmp, "Overlapping zones %s and %s\n",
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inner->name, outer->name);
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CVector vmax(inner->maxx, inner->maxy, inner->maxz);
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if(PointLiesWithinZone(vmax, outer))
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if(PointLiesWithinZone(&vmax, outer))
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sprintf(tmp, "Overlapping zones %s and %s\n",
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inner->name, outer->name);
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return false;
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@ -272,15 +279,15 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
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}
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bool
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CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
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CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
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{
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return zone->minx <= v.x && v.x <= zone->maxx &&
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zone->miny <= v.y && v.y <= zone->maxy &&
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zone->minz <= v.z && v.z <= zone->maxz;
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return zone->minx <= v->x && v->x <= zone->maxx &&
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zone->miny <= v->y && v->y <= zone->maxy &&
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zone->minz <= v->z && v->z <= zone->maxz;
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}
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eLevelName
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CTheZones::GetLevelFromPosition(CVector const &v)
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CTheZones::GetLevelFromPosition(CVector const *v)
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{
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int i;
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// char tmp[116];
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@ -300,7 +307,7 @@ CTheZones::FindSmallestZonePosition(const CVector *v)
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CZone *zone = ZoneArray[0].child;
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while(zone)
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// if in zone, descent into children
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if(PointLiesWithinZone(*v, zone)){
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if(PointLiesWithinZone(v, zone)){
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best = zone;
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zone = zone->child;
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// otherwise try next zone
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@ -319,7 +326,7 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
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CZone *zone = ZoneArray[0].child;
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while(zone)
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// if in zone, descent into children
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if(PointLiesWithinZone(*v, zone)){
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if(PointLiesWithinZone(v, zone)){
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if(zone->type == type)
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best = zone;
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zone = zone->child;
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@ -333,18 +340,14 @@ CZone*
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CTheZones::FindSmallestZonePositionILN(const CVector *v)
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{
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CZone *best = nil;
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if(ZoneArray[0].type == ZONE_AUDIO ||
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ZoneArray[0].type == ZONE_TYPE1 ||
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ZoneArray[0].type == ZONE_TYPE2)
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if(IsNormalZone(ZoneArray[0].type))
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best = &ZoneArray[0];
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// zone to test next
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CZone *zone = ZoneArray[0].child;
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while(zone)
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// if in zone, descent into children
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if(PointLiesWithinZone(*v, zone)){
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if(zone->type == ZONE_AUDIO ||
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zone->type == ZONE_TYPE1 ||
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zone->type == ZONE_TYPE2)
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if(PointLiesWithinZone(v, zone)){
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if(IsNormalZone(zone->type))
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best = zone;
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zone = zone->child;
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// otherwise try next zone
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@ -532,7 +535,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
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{
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CZone *zone;
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zone = GetZone(zoneid);
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if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
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if(IsNormalZone(zone->type))
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
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}
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@ -541,7 +544,7 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
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{
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CZone *zone;
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zone = GetZone(zoneid);
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if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
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if(IsNormalZone(zone->type))
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
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}
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@ -550,7 +553,7 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
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{
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CZone *zone;
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zone = GetZone(zoneid);
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if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
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if(IsNormalZone(zone->type))
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
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}
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@ -560,7 +563,7 @@ CTheZones::FindAudioZone(CVector *pos)
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int i;
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for(i = 0; i < NumberOfAudioZones; i++)
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if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
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if(PointLiesWithinZone(pos, GetAudioZone(i)))
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return i;
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return -1;
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}
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@ -568,11 +571,11 @@ CTheZones::FindAudioZone(CVector *pos)
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eLevelName
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CTheZones::FindZoneForPoint(const CVector &pos)
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{
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if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
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if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
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return LEVEL_INDUSTRIAL;
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if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
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if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
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return LEVEL_COMMERCIAL;
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if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
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if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
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return LEVEL_SUBURBAN;
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return LEVEL_NONE;
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}
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@ -582,7 +585,7 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
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{
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int i, z;
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if(zone->type != ZONE_AUDIO)
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if(zone->type != ZONE_DEFAULT)
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return;
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/* This is a bit stupid */
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@ -5,9 +5,9 @@
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enum eZoneType
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{
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ZONE_AUDIO,
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ZONE_TYPE1, // this should be NAVIG
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ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
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ZONE_DEFAULT,
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ZONE_NAVIG,
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ZONE_INFO,
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ZONE_MAPZONE,
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};
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@ -51,8 +51,6 @@ public:
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class CTheZones
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{
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public:
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static eLevelName m_CurrLevel;
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static CZone *m_pPlayersZone;
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static int16 FindIndex;
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@ -64,6 +62,8 @@ public:
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static CZone MapZoneArray[NUMMAPZONES];
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static uint16 TotalNumberOfZoneInfos;
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static CZoneInfo ZoneInfoArray[2*NUMZONES];
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public:
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static eLevelName m_CurrLevel;
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static void Init(void);
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static void Update(void);
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@ -76,12 +76,13 @@ public:
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float maxx, float maxy, float maxz,
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eLevelName level);
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static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
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static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; }
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static void PostZoneCreation(void);
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static void InsertZoneIntoZoneHierarchy(CZone *zone);
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static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
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static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
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static bool PointLiesWithinZone(const CVector &v, CZone *zone);
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static eLevelName GetLevelFromPosition(CVector const &v);
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static bool PointLiesWithinZone(const CVector *v, CZone *zone);
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static eLevelName GetLevelFromPosition(const CVector *v);
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static CZone *FindSmallestZonePosition(const CVector *v);
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static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
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static CZone *FindSmallestZonePositionILN(const CVector *v);
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