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rename clamp macro to Clamp to fix compilation with g++11
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@ -1220,7 +1220,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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CurrentPretendGear = 1;
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}
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if (CReplay::IsPlayingBack())
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accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
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accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
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else
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accelerateState = Pads[0].GetAccelerate();
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@ -1229,7 +1229,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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velocityChange = params.m_fVelocityChange;
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relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
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accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
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accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
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gasPedalAudio = accelerationMultipler;
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currentGear = params.m_pVehicle->m_nCurrentGear;
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@ -321,7 +321,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
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if (!m_bIsInitialised)
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return nil;
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#ifdef AUDIO_OAL
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id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
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id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
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#else
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// We don't want that either since it will crash the game, but skipping for now
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if (id >= SampleManager.GetNum3DProvidersAvailable())
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@ -134,7 +134,7 @@ public:
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else
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StepIndex--;
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StepIndex = clamp(StepIndex, 0, 88);
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StepIndex = Clamp(StepIndex, 0, 88);
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int delta = step >> 3;
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if (adpcm & 1) delta += step >> 2;
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@ -143,7 +143,7 @@ public:
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if (adpcm & 8) delta = -delta;
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int newSample = Sample + delta;
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Sample = clamp(newSample, -32768, 32767);
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Sample = Clamp(newSample, -32768, 32767);
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return Sample;
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}
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};
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@ -596,7 +596,7 @@ public:
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static short quantize(double sample)
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{
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int a = int(sample + 0.5);
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return short(clamp(a, -32768, 32767));
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return short(Clamp(a, -32768, 32767));
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}
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void Decode(void* _inbuf, int16* _outbuf, size_t size)
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@ -1086,10 +1086,10 @@ void CStream::SetVolume(uint32 nVol)
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void CStream::SetPan(uint8 nPan)
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{
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m_nPan = clamp((int8)nPan - 63, 0, 63);
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m_nPan = Clamp((int8)nPan - 63, 0, 63);
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SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
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m_nPan = clamp((int8)nPan + 64, 64, 127);
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m_nPan = Clamp((int8)nPan + 64, 64, 127);
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SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
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m_nPan = nPan;
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@ -1624,7 +1624,7 @@ cSampleManager::UpdateReverb(void)
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}
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}
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fRatio = clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
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fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
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if ( fRatio == _fPrevEaxRatioDestination )
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return FALSE;
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@ -348,7 +348,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
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{
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int savedprovider = curprovider;
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nProvider = clamp(nProvider, 0, m_nNumberOfProviders - 1);
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nProvider = Clamp(nProvider, 0, m_nNumberOfProviders - 1);
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if ( set_new_provider(nProvider) )
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return curprovider;
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@ -1424,7 +1424,7 @@ bool8 cSampleManager::UpdateReverb(void)
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#undef CALCRATIO
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#undef ZR
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fRatio = clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
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fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
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if ( fRatio == _fPrevEaxRatioDestination )
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return FALSE;
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