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Replace GTA_SWITCH macro and use GAMEPAD_MENU
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
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@ -36,7 +36,7 @@
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#ifdef IMPROVED_VIDEOMODE
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#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD)
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#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) },
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#else
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#define VIDEOMODE_SELECTOR
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@ -418,10 +418,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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},
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// MENUPAGE_CONTROLLER_SETTINGS = 4
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#ifdef GAMEPAD_MENU
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#if defined(GAMEPAD_MENU) && !defined(GTA_HANDHELD)
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{ "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
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#else
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{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
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{ "FET_AGS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
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#endif
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MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
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MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
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@ -751,7 +751,11 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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// MENUPAGE_OPTIONS = 41
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{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
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#ifdef GTA_HANDHELD
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MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
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#else
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MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
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#endif
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MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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#ifdef GRAPHICS_MENU_OPTIONS
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@ -885,7 +889,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
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#ifdef GTA_HANDHELD
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MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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#endif
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MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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VIDEOMODE_SELECTOR
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MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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@ -11,7 +11,7 @@
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#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
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#endif
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#ifdef GTA_SWITCH
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#ifdef __SWITCH__
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#include <switch.h>
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#endif
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@ -158,6 +158,11 @@ enum Config {
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#define GTA_VERSION GTA3_PC_11
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// Enable configuration for handheld console ports
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#if defined(__SWITCH__) || defined(PSP2)
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#define GTA_HANDHELD
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#endif
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#if defined GTA_PS2
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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@ -166,7 +171,9 @@ enum Config {
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# define ANIM_COMPRESSION
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# define PS2_MENU
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#elif defined GTA_PC
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# ifndef GTA_HANDHELD
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# endif
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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# define PC_MENU
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@ -319,7 +326,7 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_SWITCH)
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD)
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#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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@ -345,7 +352,7 @@ enum Config {
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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# if defined(XINPUT) || defined(GTA_SWITCH)
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# if defined(XINPUT) || defined(GTA_HANDHELD)
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# define GAMEPAD_MENU // Add gamepad menu
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# endif
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@ -439,7 +446,7 @@ enum Config {
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#endif
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// Streaming
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#if !defined(_WIN32) && !defined(GTA_SWITCH)
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#if !defined(_WIN32) && !defined(__SWITCH__)
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//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
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#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
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#endif
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@ -461,8 +468,11 @@ enum Config {
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#undef PEDS_REPORT_CRIMES_ON_PHONE
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#endif
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#ifdef GTA_SWITCH
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#ifdef GTA_HANDHELD
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#define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
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#endif
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#ifdef __SWITCH__
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#define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
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#endif
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