CPed merge fixes

Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus
2019-06-18 15:55:39 +03:00
parent 886db44936
commit c9f6e7bf83
6 changed files with 96 additions and 108 deletions

View File

@ -401,7 +401,7 @@ CPed::Avoid(void) {
int8 temper;
int moveState;
CPed* nearestPed;
float rate;
float walkAngle;
float distance;
temper = m_pedStats->m_temper;
@ -416,19 +416,17 @@ CPed::Avoid(void) {
&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
CVector2D pedAngleRatio(
cos(RADTODEG(m_fRotationCur) / RADTODEG(1)),
-sin(RADTODEG(m_fRotationCur) / RADTODEG(1))
);
// sin^2 + cos^2 must always return 1, and it does return... so what's the point?
rate = 1.0f / pedAngleRatio.Magnitude();
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
walkAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
// Original code was multiplying sin/cos with the number below, which is pointless because it's always 1.
// ratio = 1.0f / sqrt(sin*sin + cos*cos);
CVector2D walkedUpToPed(
nearestPed->GetPosition().x - (1.25 * (pedAngleRatio.y * rate) + GetPosition().x),
nearestPed->GetPosition().y - (1.25 * (pedAngleRatio.x * rate) + GetPosition().y)
nearestPed->GetPosition().x - (1.25 * -sin(walkAngle) + GetPosition().x),
nearestPed->GetPosition().y - (1.25 * cos(walkAngle) + GetPosition().y)
);
distance = walkedUpToPed.Magnitude();

View File

@ -3,10 +3,10 @@
#include "Physical.h"
#include "Weapon.h"
#include "PedIK.h"
#include "PedStats.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
struct PedStat;
struct CPathNode;
enum {