fix neo screendroplet moving

This commit is contained in:
aap
2020-12-28 21:58:21 +01:00
parent ad560ffaf9
commit c93fb5e443
2 changed files with 15 additions and 1 deletions

View File

@ -877,6 +877,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
if(fwd != 0.0f || right != 0.0f){
#if 1
CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
CVector turnDirection = totalSpeed;
@ -910,6 +911,17 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
#else
CVector direction = fwd*wheelFwd + right*wheelRight;
float speed = direction.Magnitude();
direction.Normalise();
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
#endif
}
}