Remove unneeded double to float casts

This commit is contained in:
Filip Gawin
2020-02-25 20:54:26 +01:00
parent 8f01eab5ab
commit c88c2115e2
6 changed files with 341 additions and 341 deletions

View File

@ -10169,7 +10169,7 @@ CPed::ProcessControl(void)
}
if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) {
double airResistance = Pow(0.95, CTimer::GetTimeStep());
float airResistance = Pow(0.95f, CTimer::GetTimeStep());
m_vecMoveSpeed *= airResistance;
}
@ -15048,7 +15048,7 @@ CPed::ProcessBuoyancy(void)
m_vecMoveSpeed.y *= speedMult;
if (m_vecMoveSpeed.z >= -0.1f) {
if (m_vecMoveSpeed.z < -0.04f)
m_vecMoveSpeed.z = -0.02;
m_vecMoveSpeed.z = -0.02f;
} else {
m_vecMoveSpeed.z = -0.01f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);