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Remove unneeded double to float casts
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@ -428,7 +428,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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if(TheCamera.PedZoomIndicator == 3.0f) RealGroundDist = 4.704914f;
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if(TheCamera.PedZoomIndicator == 4.0f) RealGroundDist = 2.090556f;
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if(m_fCloseInPedHeightOffset > 0.00001f)
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RealGroundDist = 1.7016;
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RealGroundDist = 1.7016f;
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bool Shooting = false;
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