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Detect joystick menu for XInput
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@ -71,7 +71,7 @@ void CapturePad(RwInt32 padID);
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void joysChangeCB(int jid, int event);
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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extern char gSelectedJoystickName[128];
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#endif
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@ -81,7 +81,7 @@ static psGlobalType PsGlobal;
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size_t _dwMemAvailPhys;
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RwUInt32 gGameState;
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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char gSelectedJoystickName[128] = "";
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#endif
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@ -841,7 +841,7 @@ void joysChangeCB(int jid, int event);
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bool IsThisJoystickBlacklisted(int i)
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{
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#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifndef DETECT_JOYSTICK_MENU
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return false;
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#else
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if (glfwJoystickIsGamepad(i))
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@ -906,7 +906,7 @@ void _InputInitialiseJoys()
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if (PSGLOBAL(joy1id) != -1) {
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int count;
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glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
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#endif
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ControlsManager.InitDefaultControlConfigJoyPad(count);
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@ -2150,7 +2150,7 @@ void joysChangeCB(int jid, int event)
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if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
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if (PSGLOBAL(joy1id) == -1) {
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PSGLOBAL(joy1id) = jid;
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
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#endif
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// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
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@ -121,6 +121,10 @@ DWORD _dwOperatingSystemVersion;
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RwUInt32 gGameState;
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CJoySticks AllValidWinJoys;
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#ifdef DETECT_JOYSTICK_MENU
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char gSelectedJoystickName[128] = "";
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#endif
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// What is that for anyway?
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#ifndef IMPROVED_VIDEOMODE
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static RwBool defaultFullscreenRes = TRUE;
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