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Wait states ported (scripted animations)
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@ -230,3 +230,9 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
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return true;
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}
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void
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CAnimBlendAssociation::Remove()
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{
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delete this;
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}
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@ -81,6 +81,7 @@ public:
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void UpdateTimeStep(float timeDelta, float relSpeed);
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bool UpdateTime(float timeDelta, float relSpeed);
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bool UpdateBlend(float timeDelta);
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void Remove();
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void SetRun(void) { flags |= ASSOC_RUNNING; }
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