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https://github.com/halpz/re3.git
synced 2025-07-26 08:32:43 +00:00
ps2 hud, restore original code
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@ -39,11 +39,20 @@ CCredits::PrintCreditSpace(float space, uint32 &line)
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void
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CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset)
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{
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#ifdef FIX_BUGS
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float start = DEFAULT_SCREEN_HEIGHT + 50.0f;
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#else
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float start = SCREEN_HEIGHT + 50.0f;
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#endif
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float y = lineoffset + start - scrolloffset;
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if(y > -50.0f && y < start){
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(scaleX), SCREEN_SCALE_Y(scaleY));
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CFont::PrintString(SCREEN_WIDTH/2.0f, SCREEN_SCALE_Y(y), (uint16*)text);
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#else
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CFont::SetScale(scaleX, scaleY);
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CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text);
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#endif
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}
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lineoffset += scaleY*25.0f;
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}
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@ -62,7 +71,11 @@ CCredits::Render(void)
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scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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#ifdef FIX_BUGS
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
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#else
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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#endif
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(220, 220, 220, 220));
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@ -489,8 +502,14 @@ CCredits::Render(void)
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if(TheCamera.m_WideScreenOn)
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TheCamera.DrawBordersForWideScreen();
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#ifdef FIX_BUGS
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if(lineoffset + DEFAULT_SCREEN_HEIGHT - scrolloffset < -10.0f)
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#else
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if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f)
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#endif
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{
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bCreditsGoing = false;
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}
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}
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bool CCredits::AreCreditsDone(void)
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@ -267,13 +267,18 @@ CFont::Initialise(void)
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SetScale(1.0f, 1.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlant(0.0f);
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SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
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SetColor(CRGBA(255, 255, 255, 0));
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SetJustifyOff();
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SetCentreOff();
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SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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#ifdef FIX_BUGS
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SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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#else
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SetWrapx(DEFAULT_SCREEN_WIDTH);
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SetCentreSize(DEFAULT_SCREEN_WIDTH);
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#endif
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SetBackgroundOff();
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SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
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SetBackgroundColor(CRGBA(128, 128, 128, 128));
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SetBackGroundOnlyTextOff();
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SetPropOn();
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SetFontStyle(FONT_BANK);
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@ -360,7 +365,11 @@ void
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CFont::PrintChar(float x, float y, wchar c)
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{
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if(x <= 0.0f || x > SCREEN_WIDTH ||
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y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
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#ifdef FIX_BUGS
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y <= 0.0f || y > SCREEN_HEIGHT)
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#else
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y <= 0.0f || y > SCREEN_WIDTH)
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#endif
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return;
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float w = GetCharacterWidth(c) / 32.0f;
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@ -421,6 +430,7 @@ CFont::PrintChar(float x, float y, wchar c)
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xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
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#endif
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}else
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{
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x, y,
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x + 32.0f * Details.scaleX * w,
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@ -430,6 +440,7 @@ CFont::PrintChar(float x, float y, wchar c)
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(xoff+w)/16.0f, yoff/16.0f,
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xoff/16.0f, (yoff+1.0f)/16.0f,
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(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
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}
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}
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#ifdef MORE_LANGUAGES
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File diff suppressed because it is too large
Load Diff
@ -37,63 +37,45 @@ enum eSprites
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class CHud
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{
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public:
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static int16 m_ItemToFlash;
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static CSprite2d Sprites[NUM_HUD_SPRITES];
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static wchar m_HelpMessage[HELP_MSG_LENGTH];
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static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
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static uint32 m_HelpMessageState;
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static uint32 m_HelpMessageTimer;
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static int32 m_HelpMessageFadeTimer;
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static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
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static float m_HelpMessageDisplayTime;
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static bool m_HelpMessageQuick;
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static uint32 m_ZoneState;
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static int32 m_ZoneFadeTimer;
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static uint32 m_ZoneNameTimer;
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static wchar *m_pZoneName;
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static wchar *m_pLastZoneName;
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static wchar *m_ZoneToPrint;
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static wchar *m_VehicleName;
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static wchar *m_pLastVehicleName;
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static wchar *m_pVehicleNameToPrint;
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static uint32 m_VehicleState;
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static int32 m_VehicleFadeTimer;
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static uint32 m_VehicleNameTimer;
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static wchar m_Message[256];
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static wchar m_BigMessage[6][128];
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static wchar m_PagerMessage[256];
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static uint32 m_ZoneNameTimer;
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static int32 m_ZoneFadeTimer;
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static uint32 m_ZoneState;
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static wchar m_HelpMessage[HELP_MSG_LENGTH];
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static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
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static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
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static uint32 m_HelpMessageTimer;
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static int32 m_HelpMessageFadeTimer;
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static uint32 m_HelpMessageState;
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static bool m_HelpMessageQuick;
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static float m_HelpMessageDisplayTime;
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static int32 SpriteBrightness;
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static bool m_Wants_To_Draw_Hud;
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static bool m_Wants_To_Draw_3dMarkers;
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static wchar m_BigMessage[6][128];
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static int16 m_ItemToFlash;
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// These aren't really in CHud
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static float BigMessageInUse[6];
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static float BigMessageAlpha[6];
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static float BigMessageX[6];
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static float OddJob2OffTimer;
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static bool CounterOnLastFrame;
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static float OddJob2XOffset;
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static uint16 CounterFlashTimer;
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static uint16 OddJob2Timer;
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static bool TimerOnLastFrame;
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static int16 OddJob2On;
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static uint16 TimerFlashTimer;
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static int16 PagerSoundPlayed;
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static int32 SpriteBrightness;
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static float PagerXOffset;
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static int16 PagerTimer;
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static int16 PagerOn;
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static wchar *m_pVehicleName;
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static wchar *m_pLastVehicleName;
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static uint32 m_VehicleNameTimer;
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static int32 m_VehicleFadeTimer;
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static uint32 m_VehicleState;
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static wchar *m_pVehicleNameToPrint;
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public:
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static void Initialise();
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static void Shutdown();
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static void ReInitialise();
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static void GetRidOfAllHudMessages();
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static void SetZoneName(wchar *name);
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static void SetHelpMessage(wchar *message, bool quick);
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static void SetVehicleName(wchar *name);
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static void Draw();
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static void DrawAfterFade();
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static void GetRidOfAllHudMessages();
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static void Initialise();
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static void ReInitialise();
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static void SetBigMessage(wchar *message, uint16 style);
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static void SetHelpMessage(wchar *message, bool quick);
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static void SetMessage(wchar *message);
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static void SetBigMessage(wchar *message, uint16 style);
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static void SetPagerMessage(wchar *message);
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static void SetVehicleName(wchar *name);
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static void SetZoneName(wchar *name);
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static void Shutdown();
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};
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@ -1048,17 +1048,21 @@ CMoneyMessage::Render()
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RwV3d vecOut;
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float fDistX, fDistY;
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if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
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fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
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fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
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fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize;
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fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize;
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
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float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
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CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
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#else
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CFont::SetScale(fScaleX, fScaleY);
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#endif
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetCentreSize(SCREEN_WIDTH);
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
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CFont::SetBackGroundOnlyTextOff();
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