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fixes for 64 bit build
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@ -506,7 +506,7 @@ void CRunningScript::Init()
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int open_script()
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{
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static int scriptToLoad = 0;
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static int scriptToLoad = 1;
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#ifdef _WIN32
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if (GetAsyncKeyState('G') & 0x8000)
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@ -470,7 +470,7 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
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uint32 uival = (uintptr)value;
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uint32 fog;
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switch(state){
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case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
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case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true;
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case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
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case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
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case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
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@ -59,6 +59,16 @@ void FlushObrsPrintfs()
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void *
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RwMallocAlign(RwUInt32 size, RwUInt32 align)
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{
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#ifdef FIX_BUGS
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uintptr ptralign = align-1;
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void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
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ASSERT(mem != nil);
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void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
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ASSERT(addr != nil);
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#else
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void *mem = (void *)malloc(size + align);
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ASSERT(mem != nil);
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@ -66,6 +76,7 @@ RwMallocAlign(RwUInt32 size, RwUInt32 align)
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void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
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ASSERT(addr != nil);
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#endif
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*(((void **)addr) - 1) = mem;
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