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CCamera done
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@ -146,13 +146,13 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
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}
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void
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CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type)
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CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha)
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{
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RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
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if(ms_bJustInitialised)
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ms_bJustInitialised = false;
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else
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OverlayRender(cam, pFrontBuffer, color, type);
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OverlayRender(cam, pFrontBuffer, color, type, alpha);
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if(BlurOn){
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RwRasterPushContext(pFrontBuffer);
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RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
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@ -161,7 +161,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
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}
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void
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CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type)
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CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha)
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{
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int r, g, b, a;
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@ -284,6 +284,12 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type)
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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}
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void
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CMBlur::SetDrunkBlur(float drunkness)
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{
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Drunkness = clamp(drunkness, 0.0f, 1.0f);
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}
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void
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CMBlur::ClearDrunkBlur()
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{
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@ -22,8 +22,9 @@ public:
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static void MotionBlurOpen(RwCamera *cam);
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static void MotionBlurClose(void);
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static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
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static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type);
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static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type);
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static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha);
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static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha);
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static void SetDrunkBlur(float drunkness);
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static void ClearDrunkBlur();
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//TODO
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